EMR & VALKEN PRESENT:
MAY 3/4/5, 2019
BRAND NEW FORMAT! Come Play the CASTLE ECLIPSE CONQUEST Saturday in the LONGEST RUNNING and BIGGEST ATTACK & DEFEND Game in Paintball that purely defines the words “PURE PAINTBALL INSANITY”. CASTLE CONQUEST brings you CONSTANT INSERTION, MORE OBJECTIVES, and STARTS with an ATTACK/DEFEND Battle in VALKEN TOWN and continues out onto the field with BATTLES FOR 10 KEYS to open the Castle Doors, including THREE SECRET DOORS! The CASTLE Defense will be lead by Kevin “DEATH” Foley and his team BC WARRIORS and they will be joined by Team HEEP as well as BLACKHAWKS, TIGERS, and OUTKAST in their Valiant Defense.
Sunday brings you a Brand New Game “SUNDAY SLUGFEST” created by Tim Hanley that offers another Adrenaline Packed Day of Play.
After the Event Play is over for the day, ENJOY EMR’s OTHER AMENITIES such as Outdoor Volleyball, Horseshoes, Cornhole, Kan Jam, Bocce Balls, and the traditional Bon Fire by the Rec. Center. You can also enjoy Ping Pong, Beer Pong, Foosball, and Cards upstairs in our full service Rec. Center. Downstairs, the EMR Store now Carries ICE, FIREWOOD, CAMPING SUPPLIES, and SPORT SMOKE along with Grilled Food, Microwavable Food, Snacks, Beverages, and Paintball/Airsoft Equipment! Our On-Site RC Track will also be open Both Friday and Saturday Evenings for Racing under the Lights.
EMR IS FIELD PAINTBALLS ONLY so that we can Constantly Strive to Improve and Add More to our Facility for Our Players.
PRICING including 6% PA Sales Tax
SPECIAL ENTRY/PAINT If Pre-Regged by 4/21/19, is $149 and includes ENTRY and Two CASES of VALKEN PAINTBALLS.
ENTRY ONLY If Pre-Regged by 4/21/19, is $40 and includes the entire Weekend of PURE PAINTBALL INSANITY, Unlimited Compressed Air or Maximum of two CO2 Fills per Hour per Person, or the Standard Rental Package consisting of a TIPPMANN Semi-Auto Marker, Goggles, C/A Bottle, and unlimited C/A.
HERO ENTRY DISCOUNT If Pre-Regged by 4/21/19, is 25% OFF for All Active and Veteran Military, Police, and Fire Fighters from the US and Canada. Must Show Valid Hero ID when Checking In.
SIDE PREFERRED can ONLY BE REQUESTED if Pre-Regged by 4/21/19. Only the First 65
Pre-Regged Players that Request Defenders Spots will be guaranteed a spot on the Defenders. After that they will be put on a Waiting List to see if the Number of Players on the day of the event require more Defenders to keep the Odds at 4 to 1.
VALKEN PAINTBALLS If Pre-Paid by 4/21/19, are $65 per Case of 2000 and $20 per Bag of 500.
SPORTS SMOKE If Pre-Paid by 4/21/19, is at the Discounted Price of $10.00 ea or 6 for $58 for the Tactical Smoke Grenades (TSG) and $21 ea or 6 for $120 for the Battlefield Smoke Grenade (BFG).
RENTAL UPGRADE If Pre-Paid by 4/21/19, is $20 for an Eclipse Etha, Electronic Hopper, and 3000 PSI HP Tank. Limited Quantities!
AFTER 4/21/19 UNTIL 4/28/19, Entry is then $45, Case of Paint $70, Bag of Paint $22.50, and Sports Smoke & Rental Upgrade Purchases are Only Available at the Event.
ENTRY AT THE EVENT is $50, Case of Paint $75, Bag of Paint $25, Sports Smoke TSG $11, Sports Smoke BFG $22, and a Rental Upgrade is $25 as available.
Store Opens for Registration and Paint Sales
Compressed Air & CO2 Stations Open
Store, Compressed Air, CO2 Stations Close
Rec. Center Closes
NOISE CURFEWAll Generators must be turned off and no Loud Noise Tolerated Anyplace-Let People Sleep
Chrono and Arm Banding for Defenders starts behind the Rec. Center.
Compressed Air Stations, CO2 Stations, Paint Sales, OPEN FOR BUSINESS.
Chrono at Rec Center Closes for Safety Orientation and Game Rules.
Safety Orientation and Game Rules Given for Attackers at Stage.
Safety Orientation for Defenders Given in CASTLE WAR
CASTLE ECLIPSE CONQUEST BEGINS!
There will be a second Attack and Defend game at CASTLE ECLIPSE 1 1/2 hours after the CASTLE CONQUEST is over if the First Game ends within 3 hours. If there is not a second game, There will be Open Play after Castle Conquest until 6:00 PM
GAME PLAY ENDS
PRIZE GIVEAWAYS on Stage
CORNHOLE Games Begin in front of the Rec. Center
Rec. Center Closes
All Generators must be turned off and no Loud Noise Tolerated Anyplace-Let People Sleep
Store, Chronos, Compressed Air Stations, CO2 Stations, and Paint Sales, OPEN.
Arm Banding for Both Sides Begins behind Rec. Center
Chronos and Air close for Safety Orientation.
Safety Orientation at the Stage
SUNDAY SLUGFEST Begins
SUNDAY SLUGFEST Game Ends
BUNKHOUSE Lodging costs $10 Per Person to stay in for the Entire Event if Paid For by 4/21/19 and should be reserved in advance with Pre-Registration to guarantee a spot. After 4/21/19 each bunkhouse spot is $15. To reserve Your Own Private Bunkhouse, the cost is $100 for the Entire Event if Paid For by 4/21/19 plus a Refundable $50 Deposit and should be reserved in advance with Pre-Registration to guarantee a Private Bunkhouse. After 4/21/19 it is $125 plus $50 Deposit.
The Deposit will be refunded via Paypal within 10 days of the event after the Bunkhouse has been checked by an EMR Employee and if they find no Damage or Graffiti and the Bunkhouse is left Clean. If you do not Reserve Your Own Bunkhouse and just pay for Individuals, you will be assigned to a bunkhouse and may have to share it with other players. Walk-on players are not guaranteed spots in Bunkhouses or Private Bunkhouses.
Each Bunkhouse is 15’ x 30’ with 8’ high ceilings and they have twenty-one 32” x 81” Wooden Bunks that are stacked three high along the walls. There are two windows for ventilation and lights in the ceiling. Most of them have one electrical outlet that is Strictly for charging Phones, Batteries, or running Sleep Machines. No Electric Fans, Coffee Makers, Electric Heaters, etc. are allowed. We recommend bringing Sleeping Bags, Pillows, and Air Mattresses/Sleeping Pad for your stay and if it is cold, a Propane or Kerosene Indoor Heater.
NO FIRES WITHIN 200’ OF ANY BUNKHOUSE except in Campsites. There is a Communal Bon Fire Pit by the Rec. Center for Player’s Enjoyment!
CAMPSITES for Tents and Campers are 20’ x 20’ and Cost $10 Per Campsite for the Entire Event if Paid For by 4/21/19. More than one site may be reserved at $10 Per Site. After 4/21/19 Each Site is $15.
RV SITES are 20’ x 40’ and Cost $20 Per Site if Paid For by 4/21/19, however there are no water or electric hook-ups for the RVs. You must notify us if you wish to run a Generator past Midnight and if so, you will be assigned a spot apart from the Campgrounds. Walk-on players are not guaranteed Campsites or RV Sites. After 4/21/19, RV Sites are $30 Each.
All Campsites/RV Sites should be LEFT CLEAN with no Trash, Metal, or Glass left on the Site including in the Fire Ring. ALL DISPOSABLE PROPANE TANKS MUST BE PLACED IN SPECIFIED CANS! Please put all Trash in Trashbags and break down all Paintball and other Boxes Flat and leave beside the road at the front of your Campsite/RV Site when leaving. You may pick up FREE Trashbags in the store if needed. If your Campsite/RV Site is left a mess, You and your team will not be allowed to rent Sites in the Future.
All Fires Must Be Contained within a Fire Ring! There are several Fire Rings located at the Campsites and are available on a First Grab, First Get Basis, so you might want to bring your own. Firewood and Ice are sold at the EMR Store.
There is running Water with Hoses at various locations throughout the Event Park including a Triple Sink by the Picnic Pavilion, Equipment Cleaning Station, Water Mister for Cooling Off, Four Cold Water Showers for Rinsing Off, and Porta-Johns for Toilets.
Any Teams or Groups of Players that would like to Rent Their Own Porta-John for the Weekend, can reserve it by calling Yvonne at Suburban Septic at (888) 775-3693 or (607) 775-3693. You should bring your own padlock if you wish to lock it.
For Hot Showers there is a Flying J Truck Stop one exit below our exit on Rt. 81 that offers Shower Facilities and a Dinner Buffet. You may also use the Shower Facilities at Montrose Campground for $5 that is located at 403 Pratt Road, New Milford, PA 18834 if you bring your own Towel and Soap.
Players that are staying overnight are welcome to arrive anytime on Friday of the Event and stay until that Sunday evening of the Event.
NO DOGS ALLOWED ON EMR FACILITY due to Insurance Regulations!
Only Semi-Auto and Pump Markers are allowed and NO Full-Auto, Turbo, or Multi-Round Burst Modes permitted. All Markers must be chronoed at 280 FPS or lower and set at a Maximum of 12 balls per Second. Mortars can be used that shoot only paintballs, but must be fired at a 45 degree angle or higher and with a ref present. No equipment is allowed that fires a projectile, grenade, or balloon. No LAWS or Hand Cannons allowed that can fire more than one paintball at a time directly at a player. Hand Thrown Paint Grenades are allowed but recommend using colors other than Blue as Splatter does not count from paintballs. ONLY SPORT SMOKE is allowed to be used at EMR and cannot be thrown inside or within 20’ of the Castle Walls.
Minimum age required to participate in this Event is 10 years old. 10 and 11 year olds must have an adult of 18 years old or older accompanying them on the Event Field. All players under 18 years old must have a Liability Waiver/Medical Release completely filled out and signed by a Parent to Participate.
There is a large variety of Food available in the Store such as Grilled Hamburgers, Hot Dogs, & Italian Sausage as well as Microwavable Hot Pockets, Corn Dogs, Chimichangas, etc. They also carry a large assortment of Snacks, Candy Bars, Soda, Energy Drinks, Water, and Gatorade. You may also bring your own food and grills to prepare food or go to one of the many restaurants and fast food places within 10 miles of EMR.
Game FPS is 280 FPS. No Dead Man Walks are allowed in this game. No Barrel Tags are allowed in this game. No assassins allowed to be used on the other team. No directly shooting through a crack or opening in the walls of Castle Eclipse less than 4” wide unless you are at least 5’ from the opening. Splatter does not count by paintballs. Grenade hits must amount to more than an accumulation of a quarter coin size. There is Constant Insertion for both Sides. ONLY SPORT SMOKE is allowed to be used at EMR and cannot be thrown inside or within 20’ of the Castle Walls.
The CASTLE ECLIPSE Defense will be lead by Ken “DEATH” Foley and his team BC WARRIORS and they will be joined by Team HEEP, BLACKHAWKS, TIGERS, and OUTKAST in their Valiant Defense. For any other players that wish to defend, Only the First 65 Players that register to Defend will begin as Defenders.
Anyone else that wishes to Defend after the first 65 slots are filled will be put on a Standby list and should check at the Rec. Center at 10:00 am the morning of the event to see if they have been added in as defenders. For the SUNDAY SLUGFEST Game on Sunday, Players will be divided into the two teams as they check in Sunday morning. We need a leader for the Attackers for CASTLE CONQUEST and Leaders for both sides for the SUNDAY SLUGFEST Game. If interested, contact Tim@emreventpark.com .
Any Defender that has not checked in and registered at the Rec. Center by 10:00 am Saturday will be dropped by the defenders list and replaced from the Standby list.
Prize giveaways will be held at the stage on Saturday after CASTLE CONQUEST is over. All Prizes are supplied by the Vendors and EMR EVENT SPONSORS!
CASTLE ECLIPSE is the second LARGEST, NASTIEST CASTLE that exists in paintball right behind CASTLE AAARRGH. With over 22,000 square feet of playing area within its walls, CASTLE ECLIPSE sports two full stories of playing throughout 8’ to 16’ deep ramparts completely encircling a courtyard of buildings, towers, and barricades. The corridors below the ramparts are full of staggered walls, windows, and doorways leading into the courtyard. With only 4 openings from the outside into the courtyard and two gang ramps from the Siege Machines onto the upper ramparts, this Castle is a FIGHT TO ENTER from Game On.
CASTLE ECLIPSE SURROUNDING
Facing the Castle Front Wall (Considered WALL 1) is a wooded area full of bunkers and only 200’ from the front door is HYPER CORPS field backed by VALKEN TOWN, a large town with numerous buildings surrounded by numerous barricades and bunkers on all 4 sides and. To the right of the Castle is WALL 2 which faces CASTLE NUMBSKULL with woods, stone fences, and barricades throughout. The back wall (WALL 3) is faced with trees & bunkers throughout EGO VILLAGE. To the left (WALL 4) there is a mixture of trees, barricades, and buildings before hitting a downward slope.
CASTLE CONQUEST GAME RULES
Castle Conquest will start promptly at 11:00 am Saturday morning and end at 6:00 pm Saturday Evening. Both Attackers and defenders will Chrono their markers behind the Rec. Center. Upon Chronoing, your ID card will be punched. Roving Chrono Refs will be checking speeds all during the event. CHRONO SPEED FOR THIS EVENT IS 280 FPS & ALL MARKERS MUST BE SET AT 12 BALLS PER SECOND OR LESS and ONLY PUMP or SEMI-AUTO is ALLOWED.
The safety speech for the Attackers will be held at the stage beside the Picnic Pavilion and for the Defenders in the Castle Eclipse Courtyard. THERE IS CONSTANT INSERTION FOR BOTH TEAMS and ONLY DEFENDERS will be WEARING BRIGHTLY COLORED TAPE on Both Sides of their MASKS!
The Game will Start with the Defenders located within VALKEN TOWN and the Attackers starting from their Insertion at TATTOO CREW COMPOUND. Attackers must drive the Defenders completely out of VALKEN TOWN before they can proceed further out into the Realm to locate and secure the 10 Keys Needed to Open The Entryways into CASTLE ECLIPSE.THESE KEYS WILL BE HUNG UP IN PLAIN SIGHT AND WATCHED BY AN EMR REF! Until they accomplish this, the Attackers cannot go past the boundary of TATTOO CREW COMPOUND or VALKEN TOWN and can only Respawn at the Tattoo Crew Compound Insertion. The Defenders can Respawn From anywhere within CASTLE ECLIPSE until the Attackers control VALKEN TOWN.
After the Attackers Secure VALKEN TOWN, they can Respawn from either of the two designated Insertion Points located at Tattoo Crew Compound and beside the Rec. Center. The Defenders can continue to Respawn from anywhere within CASTLE ECLIPSE and at any Other Existing Key Site where the key is still hanging other than the one they were shot out at. The Attackers must then secure the 10 Large Keys Hung Up in Plain Sight and located throughout the Realm at the following locations: DEAD WATCH, HIGH GARDEN, TORRHEN, CASTLERY ROCK, EGO VILLAGE, FOXDEN, VALYRIA, BATTLEBORN, EYRIE, and CASTLE BLACK and turn them in at the Bone Taverne to Open the Four Ground Entrances and the two Upper Gang Ramps of Castle Eclipse before entering CASTLE ECLIPSE.
Once the Attackers Open the Entrances and Ramps, the Defenders can only Respawn from their Dead Zone at the Corner of Walls 3 & 4 into the Castle Itself. The Attackers must then retrieve the 10 objectives inside CASTLE Eclipse and turn them in at Bone Taverne by 4:00 PM to be Victorious. The 10 Objectives are the: ROYAL PLATTER, ALE KEG, EXCALIBER SWORD, PRINCESS ZEUSS, KING’S RANSOM, ROYAL KEY to the FRONT GATE, BLUE’S CRYSTAL BALL, EMR’S COAT of ARMS, BLUE’S ROYAL STALLION, and BLUE’S ROYAL CHALICE.
If the 10 Keys have been secured and turned in to the Bone Taverne by 1:00 PM, a Secret Door into the Castle will Open. Then Another Secret Door will open at 2:00 PM and a Third Secret Door will open at 3:00 PM.
The attackers must retrieve the 10 Outside KEYS and at least 5 objectives from CASTLE ECLIPSE within the first five hours of the game or the defenders will be declared the winners. If the attackers retrieve 5 objectives from CASTLE WAR and retrieve the 10 Outside Keys within the first 5 hours of the game, then the game continues until all 20 objectives have been recovered.
If the game is completed in less than 3 hours, another Attack and Defend Game will be held at Castle Eclipse 1 ½ hours later. Exact time will be announced. Players that want to defend the second game should report to the Rec. Center Store immediately after the first game ends.
Players may only enter the Castle using the four ground entrances and the two upper gang ramps on the Siege Towers unless the additional hidden doors have been opened. PLAYERS CANNOT MOVE: barricades, boards, wooden structures, screwed together stacks of barrels, or spools.
SUNDAY SLUGFEST GAME RULES
SUNDAY SLUGFEST is an Epic 4 Hour Battle Royale where Winning could come down to the last point. It will be held on VALKEN Town, HYPER CORPS, and in front of CASTLE ECLIPSE up to WALL 1. Slugfest Points start at 9:50 AM for every player that is in their start box 10 minutes before the start of the game at 10:00 am. There will be Timed Insertions for the first 2 hours every 15 minutes with a two-minute window. For every player in the insertion box during the closed insertion it’s 1 point for the other team. Starting at 12:00 Noon there is CONSTANT INSERTION for the rest of the game.
There will be 6 Slapsticks across the centerline of the playing field and Each SlapStick is worth 20 points that will be scored on the 30-minute mark. On both sides of the Center Line there will be a
15-foot Engagement Zone that any opposing player with a marker may cross but must stay within the engagement zone. If the player goes further than the engagement zone that player will be eliminated.
There will be 5 barrels scattered around each side of the battlefield that are worth points for every Ball inserted into them by the opposing team. The farther away the barrel is from their insertion, the more points that each ball inserted is worth. Barrel Points are as follows: Closest Barrels to Farthest Barrels will be 5,10, 20, or 25 points and marked accordingly. You must get your color ball in the barrel to count.
Runners (Person with no marker) may go past the engagement zone to score points in any barrel. Anyone with a marker carrying a ball cannot pass the engagement zone. You can only carry one ball at a time but you can pass it to another player. If a person gets shot while carrying a ball they must drop it where they are and go back to their insertion. The opposing side may pick up the other sides ball and put it in the Neutral Barrel at their insertion and that ball becomes out of play. 25 balls per side will drop at the insertion every 30 minutes.
EMR PLAYING RULES
DEAD MAN’S WALKS AND BARREL TAGS ARE NOT ALLOWED IN THIS GAME!
A Player is marked out if a paintball hits any part of his body or equipment and breaks. He is also out if in the process of moving a barrel and the barrel is hit by a paintball that breaks. Grenade hits can mark out a player if there is an accumulation of paint that would cover a spot the size of a 50 cent piece in any color other than Blue, subject to a Ref’s Call. SPLATTER DOES NOT COUNT, no matter how much there is from paintballs, subject to a Refs Call. When hit, immediately yell OUT, put your Barrel Cover on your Barrel, raise your barrel in the air, and quickly make your way off the field. If you need help, call for a Ref.
NO PHYSICAL CONTACT AT ALL OR THE PLAYER WILL BE EJECTED FROM THE PREMISES AND POSSIBLY CHARGED WITH ASSAULT! NO SHOOTING UPWARD OR DOWNWARD THROUGH THE CRACKS IN THE FLOORBOARDS IN THE CASTLE!!! NO SHOOTING WITHIN 2’ DIRECTLY THROUGH ANY OPENING IN THE CASTLE WALLS THAT IS LESS THAN 4”’! NO BLIND FIRING!!
ONLY EMR’s CUSTOM BLUE PAINTBALLS FROM VALKEN ARE ALLOWED AT THIS EVENT! ANY PLAYERS CAUGHT WITH OFF FIELD PAINT WILL BE EJECTED IMMEDIATELY FROM THE GAME!
THREE PUNCHES ON YOUR I.D. TAG AND YOU ARE OUT OF THE GAME AND PRIZE DRAWING. Your wristband will be taken as well as your I.D. Tag. I.D. Tag Punches will be given for Unsportsmanlike Conduct, Shooting a marker over 280 fps, Overshooting, Acting in an Unsafe Manner or Endangering Others, Blind Shooting, Intentionally Shooting a Ref and failure to follow any of EMR’s rules . A player will receive two punches if they remove their mask, attempt to remove their mask, or attempt to lift their mask. We take Safety and Fair Play very seriously at EMR. Make this a great game for all involved and be safe and courteous to all.
PLAYERS CANNOT: climb trees, ladders, or walls, only steps with hand-rails. THERE IS ZERO TOLERANCE FOR: Explosives, Fireworks, Knives, Tools, Alcohol Use, or Drug Use during the game. The firing of Cannons and LAWS must be coordinated with a referee and can only be used as artillery shooting paintballs and must be fired at a 45-degree angle: No direct fire. Paint grenades are allowed as long as they are the balloon type and DO NOT contain blue paint. Paint Grenades can only be thrown by hand and not by any devices (Sling Shots, Lacrosse Sticks, LAWS, Mortars, etc.).