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27 Apr

The Event

EMR & VALKEN PRESENTS:
CASTLE WAR CONQUEST/DEUCE’S DOUBLE DOWN GAME
APRIL 27/28/29, 2018

Come Play the CASTLE WAR CONQUEST Saturday in the LONGEST RUNNING and BIGGEST ATTACK & DEFEND GAME in Paintball that purely defines the words “PURE PAINTBALL INSANITY”. CASTLE WAR adds a whole new dimension to the event with different terrain, different fortifications, and different rules and CONSTANT INSERTION. On Sunday, play DEUCE’S DOUBLE DOWN Big Game to end out a perfect Kick-off to the 2018 Paintball Season.

After the Event Play is over for the day, ENJOY EMR’s OTHER AMENITIES such as Outdoor Volleyball, Horseshoes, Cornhole, Kan Jam, Bocce Balls, and the traditional Bon Fire plus Ping Pong, Beer Pong, Foosball, and Cards upstairs in our full Rec. Center. Our On-Site RC Track will also be open Both Friday and Saturday Evenings for Racing under the Lights. The EMR Store now Carries ICE, FIREWOOD, CAMPING SUPPLIES, and SPORT SMOKE along with Food, Snacks, Beverages, and Paintball/Airsoft Equipment!

Pricing

All Prices include 6% PA Sales Tax. ONLY $99 FOR ENTRY & CASE of PAINT if Pre-Paid by 4/15/18. Entry Only for this Exciting Weekend is Only $40 and BLUE’S CREW Custom VALKEN Field Paintballs are only $65 per Case of 2000 and $20 per Bag of 500 if Pre-paid by 4/15/18 and includes the entire 3-Day Weekend of Paintball Excitement. Entry is FREE for all ACTIVE US & Canadian MILITARY if Pre-regged by 4/15/18.

You can also PRE-PAY SPORTS SMOKE by 4/15/18 at the Discounted Price of $10.00 ea or 6 for $58 for the Tactical Smoke Grenades (TSG) and $20 ea or 6 for $115 for the Battlefield Smoke Grenade (BFG).

PREPAY for the $99 PACKAGE for the TRILOGY of CASTLE CONQUEST, GAME OF BONES, and the VALKEN EXTRAVAGANZA by 4/15/18 and be entered into a EXCLUSIVE DRAWING for a PRIZE PACKAGE consisting of an ECLIPSE Marker & Gearbag, NINJA 4500 PSI TANK, and VALKEN Loader & other Accessories! PASSHOLDERS: PAY for THREE CASES of PAINTBALLS for $185 (One Picked up at Each of the 3 Events) and be entered into the EXCLUSIVE DRAWING!

Entry is then $45 and Cases of Paint $70 and Bags of Paint $22.50 until 4/22/18. All Entries include choice of Unlimited CO2 & Compressed Air or the Standard Rental Package consisting of a TIPPMANN Semi-Auto Marker, Goggles, CO2 Bottle, and unlimited CO2.

Entry at the Event is $50 for the Weekend and Paintballs will be $75 per Case of 2000 and $25 per Bag of 500.Smoke will be $11 each for TSG or 6 for $58 and $21 each for BFG or 6 for $115. EMR is a FIELD ONLY PAINTBALL FACILITY!

Event Schedule

FRIDAY

4:00 PM
Store Opens for Registration and Paint Sales
Compressed Air & CO2 Stations Open
Chrono Opens

10:00 PM
Store, Compressed Air, CO2 Stations Close

12:00 MIDNIGHT
Rec. Center Closes
NOISE CURFEW
All Generators must be turned off and no Loud Noise Tolerated Anyplace-Let People Sleep

SATURDAY

8:00 AM
Chrono and Arm Banding for Defenders starts behind the Rec. Center.
Compressed Air Stations, CO2 Stations, Paint Sales, OPEN FOR BUSINESS.

9:55 AM
Chrono at Rec Center Closes for Safety Orientation and Game Rules.

10:00 AM
Safety Orientation and Game Rules Given for Attackers at Stage.

10:15 AM
Safety Orientation for Defenders Given in CASTLE WAR

11:00 AM
CASTLE WAR CONQUEST BEGINS!
There will be a second Attack and Defend game at CASTLE WAR 1 1/2 hours after the CASTLE CONQUEST is over if the First Game ends within 3 hours. If there is not a second game, There will be Open play after Castle Conquest until 6:00 PM

6:00 PM
GAME PLAY ENDS
Air Closes

8:00 PM
PARTY BEGINS
CORNHOLE Games Begin in front of the Rec. Center

10:00 PM
Store Closes

12:00 MIDNIGHT
Rec. Center Closes
NOISE CURFEW
All Generators must be turned off and no Loud Noise Tolerated Anyplace-Let People Sleep

SUNDAY

8:00 AM
Store, Chronos, Compressed Air Stations, CO2 Stations, and Paint Sales, OPEN.

8:05 AM
Arm Banding for Both Sides Begins behind Rec. Center

9:25 AM
Chronos and Air close for Safety Orientation.

9:30 AM
Safety Orientation at the Stage

10:00 AM
DEUCE’S DOUBLE DOWN Big Game Begins

2:00 PM
DEUCE’S DOUBLE DOWN Game Ends

2:30 PM
PRIZE GIVEAWAYS on Stage

5:00 PM
Store Closes

Overnight

BUNKHOUSE Lodging costs $10 Per Person to stay in for the Entire Event and should be reserved in advance with Pre-Registration to guarantee a spot. To reserve Your Own Private Bunkhouse, the cost is $100 for the Entire Event plus a Refundable $50 Deposit and should be reserved in advance with Pre-Registration to guarantee a Private Bunkhouse.

The Deposit will be refunded after being checked by an EMR Employee if they find no Damage or Graffiti and the Bunkhouse is left Clean. Be sure to have your Bunkhouse Checked before Leaving! Deposits will be refunded via Paypal within 10 days after the event is over. If you do not Reserve Your Own Bunkhouse and just pay for Individuals, you will be assigned to a bunkhouse and may have to share it with other players. Walk-on players are not guaranteed spots in Bunkhouses or Private Bunkhouses.

Each Bunkhouse is 15’ x 30’ with 8’ high ceilings and they have twenty-one 32” x 81” Wooden Bunks that are stacked three high along the walls. There are two windows for ventilation and lights in the ceiling. Most of them have one electrical outlet that is Strictly for charging Phones, Batteries, or running Sleep Machines. No Electric Fans, Coffee Makers, Electric Heaters, etc. are allowed. We recommend bringing Sleeping Bags, Pillows, and Air Mattresses/Sleeping Pad for your stay and if it is cold, a Propane or Kerosene Indoor Heater. No Fires are allowed within 10’ of any Bunkhouse and must be contained in a Raised, Completely Covered Fire-Pit sitting Only On Dirt or Stone, not a deck.

CAMPSITES for Tents and Campers are 20’ x 20’ and Cost $10 Per Campsite for the Entire Event. More than one site may be reserved at $10 Per Site.

RV SITES are 20’ x 40’ and Cost $20 Per Site, however there are no water or electric hook-ups for the RVs. You must notify us if you wish to run a Generator past Midnight and if so, you will be assigned a spot apart from the Campgrounds. Walk-on players are not guaranteed Campsites or RV Sites.

All Campsites/RV Sites should be LEFT CLEAN with no Trash, Metal, or Glass left on the Site including in the Fire Ring. ALL DISPOSABLE PROPANE TANKS MUST BE PLACED IN SPECIFIED CANS! Please put all Trash in Trashbags and break down all Paintball and other Boxes Flat and leave beside the road at the front of your Campsite/RV Site when leaving. You may pick up FREE Trashbags in the store if needed. If your Campsite/RV Site is left a mess, You and your team will not be allowed to rent Sites in the Future.

All Fires Must Be Contained within a Fire Ring! There are several Fire Rings located at the Campsites and are available on a First Grab, First Get Basis, so you might want to bring your own. Firewood and Ice are sold at the EMR Store.

There is running Water with Hoses at various locations throughout the Event Park including a Triple Sink by the Picnic Pavilion, Equipment Cleaning Station, Water Mister for Cooling Off, Four Cold Water Showers for Rinsing Off, and Porta-Johns for Toilets.

Any Teams or Groups of Players that would like to Rent Their Own Porta-John for the Weekend, can reserve it by calling Yvonne at Suburban Septic at (888) 775-3693 or (607) 775-3693. You should bring your own padlock if you wish to lock it.

For Hot Showers there is a Flying J Truck Stop one exit below our exit on Rt. 81 that offers Shower Facilities and a Dinner Buffet. You may also use the Shower Facilities at Montrose Campground for $5 that is located at 403 Pratt Road, New Milford, PA 18834 if you bring your own Towel and Soap.

Players that are staying overnight are welcome to arrive anytime on Friday of the Event and stay until that Sunday evening of the Event.

NO DOGS ALLOWED ON EMR FACILITY due to Insurance Regulations!

Only Semi-Auto and Pump Markers are allowed and NO Full-Auto, Turbo, or Multi-Round Burst Modes permitted. All Markers must be chronoed at 265 FPS or lower and set at a Maximum of 12 balls per Second. Mortars can be used that shoot only paintballs, but must be fired at a 45 degree angle or higher and with a ref present. No equipment is allowed that fires a projectile, grenade, or balloon. No LAWS or Hand Cannons allowed that can fire more than one paintball at a time directly at a player. Hand Thrown Paint Grenades are allowed but recommend using colors other than Blue as Splatter does not count from paintballs. ONLY SPORT SMOKE is allowed to be used at EMR and cannot be thrown inside or within 20’ of the Castle Walls.

Minimum age required to participate in this Event is 10 years old. 10 and 11 year olds must have an adult of 18 years old or older accompanying them on the Event Field. All players under 18 years old must have a Liability Waiver/Medical Release completely filled out and signed by a Parent to Participate.

EMR’s own Jason Schwab will be there with SMOKIN J BBQ, which offers a delicious variety of Fantastic Smoked Food for Breakfast, Lunch, and Dinner. There is also a large variety of Premade Foods in the Store such as Hot Pockets, Corn Dogs, Chimichangas, etc. plus an assortment of Snacks, Candy Bars, Soda, Energy Drinks, Water, and Gatorade. You may also bring your own food and grills to prepare food or go to one of the many restaurants and fast food places within 10 miles of EMR.

Game FPS is 265 fps. No Dead Man Walks are allowed in this game. No Barrel Tags are allowed in this game. No assassins allowed to be used on the other team. No directly shooting through a crack or opening in the walls less than 4” wide unless you are at least 5’ from the opening. Splatter does not count by paintballs. Grenade hits must amount to more than an accumulation of a quarter coin size. There is Constant Insertion for both Sides. ONLY SPORT SMOKE is allowed to be used at EMR and cannot be thrown inside or within 20’ of the Castle Walls.

For CASTLE WAR CONQUEST DEFENDERS on Saturday, the First 75 Players that register to Defend will begin as Defenders.

Anyone else that wishes to Defend after the first 75 slots are filled will be put on a Standby list and should check at the Rec. Center at 10:00 am the morning of the event to see if they have been added in as defenders. For DEUCE’S DOUBLE DOWN Game on Sunday, Players will be divided into the two teams as they check in Sunday morning. We need a leader for both the Defenders and Attackers for CASTLE WAR CONQUEST and Leaders for both sides for DEUCE’S DOUBLE DOWN Game. If interested, contact BLUE@EMRpaintball.com .

Any Defender that has not checked in and registered at the Rec. Center by 10:00 am Saturday will be dropped by the defenders list and replaced from the Standby list.

Prize giveaways will be held at the stage on Sunday after DEUCE’S DOUBLE DOWN is over.

Rules

CASTLE WAR

CASTLE WAR is the second LARGEST, NASTIEST CASTLE that exists in paintball right behind CASTLE AAARRGH. With over 22,000 square feet of playing area within its walls, CASTLE WAR sports two stories of playing and a full two story 8’ to 16’ deep rampart completely encircling a courtyard of buildings, towers, and barricades. The corridors below the ramparts are full of staggered walls, windows, and doorways leading into the courtyard. With only 4 openings from the outside into the courtyard and two gang ramps from the Siege Machines onto the upper ramparts, this Castle is a fight to enter from Game On.

TIPPMANN TOWN 2.0

Facing the Castle Front Wall (Considered WALL 1) is TIPPMANN TOWN 2.0, a large town with numerous buildings surrounded by Speedball Courses on all 4 sides and only 200” from CASTLE WAR’s Front Door. To the right of the castle is WALL 2 which faces CASTLE NUMBSKULL with woods, stone fences, and barricades throughout. The back wall (WALL 3) is faced with trees and bunkers backed by a downhill sloping ridge. To the left (WALL 4) there is a mixture of trees, barricades, and buildings before hitting a downward slope.

CASTLE WAR CONQUEST GAME RULES

CASTLE CONQUEST IS PROBABLY THE MOST EXCITING, INTENSE, ADRENALINE PUMPING PAINTBALL EVENT IN EXISTENCE. REMEMBER THAT THE OTHER GUY IS EXPERIENCING THE SAME INTENSE RUSH THAT YOU ARE! PLAY HARD! PLAY FAIR! PLAY SAFE! KEEP COOL! HAVE FUN! Listen to the REFS as they make the calls, not the players. Be courteous to your fellow players and make this game a blast. PAINTBALL IS MY PASSION! IS IT YOURS? P.I.M.P.

Castle Conquest will start promptly at 11:00 am Saturday morning and end at 6:00 pm Saturday Evening. Both Attackers and defenders will Chrono their markers behind the Rec. Center. Upon Chronoing, your ID card will be punched. Roving Chrono Refs will be checking speeds all during the event. CHRONO SPEED FOR THIS EVENT IS 265 FPS AND ALL MARKERS MUST BE SET AT 12 BALLS PER SECOND OR LESS. The safety speech for the Attackers will be held at the stage beside the Picnic Pavilion and for the Defenders in the Castle War Courtyard.

The game will be held on the following fields: CASTLE WAR, TIPPMANN TOWN 2.0, CASTLE NUMBSKULL, TATTOO CREW COMPOUND, DEATH VALLEY, and HEADHUNTERS HAUNT; although the Attackers cannot enter Headhunter’s Haunt. There are 10 objectives within CASTLE WAR and 6 KEYS outside the Castle that the attackers must retrieve and present to the Store inside the Rec Center to win the game. THE ATTACKERS MUST RETRIEVE ALL 6 OUTSIDE KEYS AND PRESENT THEM AT THE STORE BEFORE THEY CAN ENTER ANY CASTLE WAR WALLS OR THE UPPER GANG RAMPS. IF THE ATTACKERS RETRIEVE ALL 6 OUTSIDE OBJECTIVES AND RETURN THEM TO THE STORE WITHIN ONE HOUR FROM THE START OF THE GAME, A HIDDEN DOOR UNDER THE TOWER AT THE CORNER OF WALL 1 & 2 WILL OPEN THREE HOURS INTO THE GAME! The 10 objectives inside CASTLE WAR are the: ROYAL PLATTER, ALE KEG, EXCALIBER SWORD, PRINCESS ZEUSS, KING’S RANSOM, ROYAL KEY to the FRONT GATE, BLUE’S CRYSTAL BALL, EMR’S COAT of ARMS, BLUE’S ROYAL STALLION, and BLUE’S ROYAL CHALICE. THE 6 OBJECTIVES OUTSIDE CASTLE WAR ARE LARGE RED KEYS THAT ARE LOCATED AT TIPPMANN TOWN 2.0 IN THE TIRE FIELD, CASTLE NUMBSKULL, DEATH VALLEY BRIDGE, ROBIN HOOD’S LAIR, BLUE’S MANOR, AND THE LIVERY.

The attackers must remove 5 objectives from CASTLE WAR and retrieve the 6 Outside KEYS within the first five hours of the game or the defenders will be declared the winners. If the attackers retrieve 5 objectives from CASTLE WAR and retrieve the 6 Outside Objectives within the first 5 hours of the game, then the game continues until all 16 objectives have been recovered. IF THE ATTACKERS SECURE THE 6 OUTSIDE KEYS AND 5 OF THE INSIDE OBJECTIVES WITHIN 2 ½ HOURS FROM GAME ON, THE DEFENDERS WILL BE ALLOWED TO INSERT PLAYERS FROM WITHIN HEADHUNTER’S HAUNT. If the game is completed in less than 3 hours, another Attack and Defend Game will be held at Castle War 1 ½ hours later. Exact time will be announced. Players that want to defend the second game should report to the Rec. Center Store immediately after the first game ends.

Both Attackers and Defenders have CONSTANT INSERTION! The attackers will start and reinsert into the game through 2 reinsertion points which are located behind the REC. CENTER and from the CAMPSITE Entrance. The defenders start the game within the walls of CASTLE WAR or at any of the six locations of the KEYS and reinsert Only from the Castle Dead Zone and will have Bright Colored Surveyors Tape on both sides of their mask. Defenders that are in play may leave the Castle through the 6 entrances/exits and can go anywhere on the playing fields. Live players cannot leave the Castle from the Castle Dead Zone to enter the game. Attackers cannot enter the Defender’s quadrant upstairs or downstairs of which the boundary is designated by Red Lines.

Players may only enter the Castle using the four ground entrances and the two upper gang ramps on the Siege Towers unless the additional hidden door has been opened. PLAYERS CANNOT MOVE: barricades, boards, wooden structures, screwed together stacks of barrels, or spools. Loose 55 gallon plastic barrels can be moved by the defenders to help build their defenses but no water may be inserted into the barrels. No entrance may be blocked entirely as a 24” wide space must be left for refs to get through. PLAYERS CANNOT: climb trees, ladders, or walls, only steps with hand-rails. THERE IS ZERO TOLERANCE FOR: Explosives, Fireworks, Knives, Tools, Alcohol Use, or Drug Use during the game. NO SMOKE grenades OR BOMBS are allowed to be used by any players. The firing of Cannons and LAWS must be coordinated with a referee and can only be used as artillery shooting paintballs and must be fired at a 45-degree angle: No direct fire. Paint grenades are allowed as long as they are the balloon type and DO NOT contain blue paint. Paint Grenades can only be thrown by hand and not by any devices (Sling Shots, Lacrosse Sticks, LAWS, Mortars, etc.). DEAD MAN’S WALKS AND BARREL TAGS ARE NOT ALLOWED IN THIS GAME!

A Player is marked out if a paintball hits any part of his body or equipment and breaks. He is also out if in the process of moving a barrel and the barrel is hit by a paintball that breaks. Grenade hits can mark out a player if there is an accumulation of paint that would cover a spot the size of a 50 cent piece in any color other than Blue, subject to a Ref’s Call. SPLATTER DOES NOT COUNT, no matter how much there is from paintballs, subject to a Refs Call. When hit, immediately yell OUT, put your Barrel Cover on your Barrel, raise your barrel in the air, and quickly make your way off the field. If you need help, call for a Ref.

NO PHYSICAL CONTACT AT ALL OR THE PLAYER WILL BE EJECTED FROM THE PREMISES AND POSSIBLY CHARGED WITH ASSAULT! NO SHOOTING UPWARD OR DOWNWARD THROUGH THE CRACKS IN THE FLOORBOARDS IN THE CASTLE!!! NO SHOOTING WITHIN 2’ DIRECTLY THROUGH ANY OPENING IN THE CASTLE WALLS THAT IS LESS THAN 4”’! NO BLIND FIRING!!

ONLY EMR’s CUSTOM BLUE PAINTBALLS FROM VALKEN ARE ALLOWED AT THIS EVENT! ANY PLAYERS CAUGHT WITH OFF FIELD PAINT WILL BE EJECTED IMMEDIATELY FROM THE GAME!

THREE PUNCHES ON YOUR I.D. TAG AND YOU ARE OUT OF THE GAME AND PRIZE DRAWING. Your wristband will be taken as well as your I.D. Tag. I.D. Tag Punches will be given for Unsportsmanlike Conduct, Shooting a marker over 265 fps, Overshooting, Acting in an Unsafe Manner or Endangering Others, Blind Shooting, Intentionally Shooting a Ref and failure to follow any of EMR’s rules . A player will receive two punches if they remove their mask, attempt to remove their mask, or attempt to lift their mask. We take safety and fair play very seriously. Make this a great game for all involved and be safe and courteous to all.

SUNDAY DEUCE’S DOUBLE DOWN GAME RULES

Sunday’s Game will start promptly at 10:00 am Sunday morning and end at 2:00 pm Sunday Afternoon. Chrono will be behind the Rec. Center. Upon Chronoing, your ID card will be punched. Roving Chrono Refs will be checking speeds all during the event. CHRONO SPEED FOR THIS EVENT IS 275 FPS AND ALL MARKERS MUST BE SET AT 12 BALLS PER SECOND OR LESS. The safety speech will be held at 9:30 am at the stage beside the Picnic Pavilion.

The game will be held on the following fields: CASTLE WAR, TIPPMANN TOWN 2.0, CASTLE NUMBSKULL, TATTOO CREW COMPOUND, DEATH VALLEY, and HEADHUNTERS HAUNT. There are 15 objectives located on the field. 5 objectives within CASTLE WAR, 5 Objectives in TIPPMANN TOWN, and 5 objectives spread out across the field. Each objective is worth 100 points when presented to the Store inside the Rec Center. The 5 objectives inside CASTLE WAR are the: ROYAL PLATTER, ALE KEG, EXCALIBER SWORD, PRINCESS ZEUSS, KING’S RANSOM, The 5 objectives inside TIPPMANN TOWN 2.0 are the ROYAL KEY, BLUE’S CRYSTAL BALL, EMR’S COAT of ARMS, BLUE’S ROYAL STALLION, and BLUE’S ROYAL CHALICE. THE 5 objectives located outside of CASTLE WAR and TIPPMANN TOWN 2.0 ARE LARGE RED KEYS THAT ARE LOCATED throughout the playing field.

There will be 4 flag stations that will be checked every half hour and be worth 25 points a piece. The flag stations are located at CASTLE WAR, TIPPMANN TOWN, DEATH VALLEY BRIDGE, and CASTLE NUMBSKULL.

The RED team will start and reinsert into the game from the CAMPSITE Entrance. The YELLOW team will start and reinsert into the game to the right of the REC Center. There will be constant Insertion. Players are not allowed within 200 feet of the other teams base and these areas are marked off with Red Lines and Red Paint on bunkers.

Players may only enter the Castle using the four ground entrances and the two upper gang ramps on the Siege Towers. PLAYERS CANNOT MOVE: barricades, boards, wooden structures, screwed together stacks of barrels, or spools. PLAYERS CANNOT: climb trees, ladders, or walls, only steps with hand-rails. THERE IS ZERO TOLERANCE FOR: Explosives, Fireworks, Knives, Tools, Alcohol Use, or Drug Use during the game. NO SMOKE grenades OR BOMBS are allowed to be used by any players. The firing of Cannons and LAWS must be coordinated with a referee and can only be used as artillery shooting paintballs and must be fired at a 45-degree angle: No direct fire. Paint grenades are allowed as long as they are the balloon type and DO NOT contain blue paint. Paint Grenades can only be thrown by hand and not by any devices (Sling Shots, Lacrosse Sticks, LAWS, Mortars, etc.). DEAD MAN’S WALKS AND BARREL TAGS ARE NOT ALLOWED IN THIS GAME!

A Player is marked out if a paintball hits any part of his body or equipment and breaks. He is also out if in the process of moving a barrel and the barrel is hit by a paintball that breaks. Grenade hits can mark out a player if there is an accumulation of paint that would cover a spot the size of a 50 cent piece in any color other than Blue, subject to a Ref’s Call. SPLATTER DOES NOT COUNT, no matter how much there is from paintballs, subject to a Refs Call. When hit, immediately yell OUT, put your Barrel Cover on your Barrel, raise your barrel in the air, and quickly make your way off the field. If you need help, call for a Ref.

NO PHYSICAL CONTACT AT ALL OR THE PLAYER WILL BE EJECTED FROM THE PREMISES AND POSSIBLY CHARGED WITH ASSAULT! NO SHOOTING UPWARD OR DOWNWARD THROUGH THE CRACKS IN THE FLOORBOARDS IN THE CASTLE!!! NO SHOOTING WITHIN 2’ DIRECTLY THROUGH ANY OPENING IN THE CASTLE WALLS THAT IS LESS THAN 4”’! NO BLIND FIRING!!

ONLY EMR’s CUSTOM BLUE PAINTBALLS FROM VALKEN ARE ALLOWED AT THIS EVENT! ANY PLAYERS CAUGHT WITH OFF FIELD PAINT WILL BE EJECTED IMMEDIATELY FROM THE GAME!

THREE PUNCHES ON YOUR I.D. TAG AND YOU ARE OUT OF THE GAME AND PRIZE DRAWING. Your wristband will be taken as well as your I.D. Tag. I.D. Tag Punches will be given for Unsportsmanlike Conduct, Shooting a marker over 265 fps, Overshooting, Acting in an Unsafe Manner or Endangering Others, Blind Shooting, Intentionally Shooting a Ref and failure to follow any of EMR’s rules . A player will receive two punches if they remove their mask, attempt to remove their mask, or attempt to lift their mask. We take safety and fair play very seriously. Make this a great game for all involved and be safe and courteous to all.

Details

Start:
April 27
End:
April 29
Cost:
$40.00
Event Categories:
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Event Tags:
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Organizer

EMR EVENT PARK
Phone:
(570) 465-9622
Email:
Tim@EMReventpark.com

Venue

EMR EVENT PARK
577 Wolf's Lair Road
New Milford, PA 18834 United States
+ Google Map
Phone:
(570) 465-9622