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24 Aug

The Event

EMR PRESENTS:
“KNIGHT SKY III”
12 Hour Straight Military Simulation Event
Produced by Other World Airsoft/MILSIM Productions
August 24/25, 2019

Win the day with completed objectives and map domination. Assemble your squads and prepare for battle. Player’s Skills will be tested as they battle through Castles, Cities, Bridges, Forts, and many more Challenging Environments that make up EMR. Come Join the Battle if you can Handle the Massive 122 acre field

After the Event Play is over for the day, ENJOY EMR’s OTHER AMENITIES such as Outdoor Volleyball, Horseshoes, Cornhole, Kan Jam, Bocce Balls, and the traditional Bon Fire plus Ping Pong, Beer Pong, Foosball, and Cards upstairs in our full Rec. Center. Our On-Site RC Track will also be open Both Friday and Saturday Evenings for Racing under the Lights. The EMR Store now Carries ICE, FIREWOOD, CAMPING SUPPLIES, and SPORT SMOKE along with Food, Snacks, Beverages, and Paintball/Airsoft Equipment!

Please follow us on our Facebook page, the event Facebook page, and on Instagram listed below to see more details about the game and additional vendors.

Facebook: https://www.facebook.com/Other-World-Milsim-541544485993164/?notif_t=page_fan

Event Page: Coming soon!
Instagram: Other World_Milsim

Contact us: otherworldairsoft@gmail.com

Registration

PRICING

ENTRY ONLY If Pre-Regged by 8/11/19, is $50 and includes the entire Weekend of Airsoft Excitement, and includes Unlimited Compressed Air or Maximum of two CO2 Fills per Hour per Person. To Pre-Register for this event by 8/11/19 online with a Credit Card, please click: http://mkt.com/other-world-milsim

SPORTS SMOKE If Pre-Paid by 8/11/19 to EMR, is at the Discounted Price of $10.00 ea or 6 for $58 for the Tactical Smoke Grenades (TSG) and $21 ea or 6 for $120 for the Battlefield Smoke Grenade (BFG).

BBs If Pre-Paid by 8/11/19 to EMR for 5000 BBs are $18 for .20, $19 for .25, and $34 for .28

ENTRY AT THE EVENT is $75, Sports Smoke TSG $11, & Sports Smoke BFG $22.

CAMPSITES, RV SITES, & BUNKHOUSE LODGING must be Reserved through EMR BY 8/18/19.

Printing out the waivers and filling it out before coming to registration speeds up the process and can be done here: http://emrpaintball.com/forms/liability.html

Otherworldmilsim.com

Event Schedule

4:00 PM
Store, and Registration opens

9:00 PM
Store Closes
Compressed Air Station Closes

12:00 MIDNIGHT
Rec. Center Closes
NOISE CURFEW
All Generators must be turned off and no Loud Noise Tolerated Anyplace-Let People Sleep

8:00 AM
Store, Pre-Registration Area, Registration Area Open, Chrono
, Compressed Air Stations Open.

10:30 AM

Game Briefing and Rules

11:00 AM

Formation

11:30 AM

Enter Field Starting Points

12:00 PM

Game Start for Recon and Sniper Squads

12:15 PM

Game Start for everyone else

9:00 PM

Store Closes

12:00 MIDNIGHT
Rec. Center Closes
NOISE CURFEW
All Generators must be turned off and no Loud Noise Tolerated Anyplace-Let People Sleep

12:01 AM 

Game Play ends

12:30 am

Score and RAFFLE

1:00 AM 

Event Over

 

9:00 AM
Store Opens

2:00 PM
Store Closes

Overnight Lodging

BUNKHOUSE Lodging costs $10 Per Person to stay in for the Entire Event if Paid For by 8/11/19 and should be reserved in advance with Pre-Registration to guarantee a spot. After 8/11/19 each bunkhouse spot is $15. To reserve Your Own Private Bunkhouse, the cost is $100 for the Entire Event if Paid For by 8/11/19 plus a Refundable $50 Deposit and should be reserved in advance with Pre-Registration to guarantee a Private Bunkhouse. After 8/11/19 it is $125 plus $50 Deposit.

The Deposit will be refunded via Paypal within 10 days of the event after the Bunkhouse has been checked by an EMR Employee and if they find no Damage or Graffiti and the Bunkhouse is left Clean. If you do not Reserve Your Own Bunkhouse and just pay for Individuals, you will be assigned to a bunkhouse and may have to share it with other players. Walk-on players are not guaranteed spots in Bunkhouses or Private Bunkhouses.

Each Bunkhouse is 15’ x 30’ with 8’ high ceilings and they have twenty-one 32” x 81” Wooden Bunks that are stacked three high along the walls. There are two windows for ventilation and lights in the ceiling. Most of them have one electrical outlet that is Strictly for charging Phones, Batteries, or running Sleep Machines. No Electric Fans, Coffee Makers, Electric Heaters, etc. are allowed. We recommend bringing Sleeping Bags, Pillows, and Air Mattresses/Sleeping Pad for your stay and if it is cold, a Propane or Kerosene Indoor Heater.

NO FIRES WITHIN 200’ OF ANY BUNKHOUSE except in Campsites. There is a Communal Bon Fire Pit by the Rec. Center for Player’s Enjoyment!

CAMPSITES for Tents and Campers are 20’ x 20’ and Cost $10 Per Campsite for the Entire Event if Paid For by 8/11/19. More than one site may be reserved at $10 Per Site. After 8/11/19 through 8/18/19, Each Site is $15.

RV SITES are 20’ x 40’ and Cost $20 Per Site if Paid For by 8/11/19, however there are no water or electric hook-ups for the RVs. You must notify us if you wish to run a Generator past Midnight and if so, you will be assigned a spot apart from the Campgrounds. Walk-on players are not guaranteed Campsites or RV Sites. After 8/11/19 through 8/18/19, RV Sites are $30 Each.

All Campsites/RV Sites should be LEFT CLEAN with no Trash, Metal, or Glass left on the Site including in the Fire Ring. ALL DISPOSABLE PROPANE TANKS MUST BE PLACED IN SPECIFIED CANS! Please put all Trash in Trashbags and break down all Paintball and other Boxes Flat and leave beside the road at the front of your Campsite/RV Site when leaving. You may pick up FREE Trashbags in the store if needed. If your Campsite/RV Site is left a mess, You and your team will not be allowed to rent Sites in the Future.

All Fires Must Be Contained within a Fire Ring! There are several Fire Rings located at the Campsites and are available on a First Grab, First Get Basis, so you might want to bring your own. Firewood and Ice are sold at the EMR Store.

There is running Water with Hoses at various locations throughout the Event Park including a Triple Sink by the Picnic Pavilion, Equipment Cleaning Station, Water Mister for Cooling Off, Four Cold Water Showers for Rinsing Off, and Porta-Johns for Toilets.

Any Teams or Groups of Players that would like to Rent Their Own Porta-John for the Weekend, can reserve it by calling Yvonne at Suburban Septic at (888) 775-3693 or (607) 775-3693. You should bring your own padlock if you wish to lock it.

For Hot Showers there is a Flying J Truck Stop one exit below our exit on Rt. 81 that offers Shower Facilities and a Dinner Buffet. You may also use the Shower Facilities at Montrose Campground for $5 that is located at 403 Pratt Road, New Milford, PA 18834 if you bring your own Towel and Soap.

Players that are staying overnight are welcome to arrive anytime on Friday of the Event and stay until that Sunday evening of the Event.

NO DOGS ALLOWED ON EMR FACILITY due to Insurance Regulations! Although we are sure that you have “The Nicest Puppy in the World”, Our Insurance Company will not Cover Dogs and we cannot risk our business and livelihood by allowing you to bring yours.

ALCOHOL

Adults of legal drinking age that are playing are allowed to consume Alcoholic Beverages up to 12am Saturday morning and on Saturday Evening from Game Stand-Down until 12am Sunday morning. Anyone that is playing evening play Saturday Night may not consume Alcoholic Beverages until they are totally done playing Saturday Night. From 12am Saturday and Sunday consumption of alcohol is prohibited until after the end of play each day.

All cans or bottles must be in a “Koozie” or other container cover. This is solely in the interest of not flaunting the consumption of alcohol in pictures or to patrons. Any consumption of alcohol by anyone that is playing between 12am Saturday and end of play on Saturday and between 12am Sunday and 2pm Sunday will be considered grounds for immediate ejection from the property with no refund. Any consumption of alcohol by minors, or providing alcohol to minors, will be grounds for immediate ejection from the property with no refund, and the local authorities will be alerted.

TEAMS
Teams are the Federation of America or FOA(green camo. Alpha) and the Patriots(tan camo, Bravo ).
no armbands for our mil-sim games
ACCEPTED CAMO PATTERNS FOR THE FEDERATION(GREEN TEAM, ALPHA)

WOODLAND
TIGERSTRIPE
OD/FOLIAGE
MARPAT
CADPAT
KRYPTEC MANDRAKE
MC TROPIC
AOR2
DMP
FLORA
FLECTARN
ACCEPTED CAMO PATTERNS FOR THE PATRIOTS (TAN TEAM, BRAVO)

ACU
3 COLOR DESERT
ARID CADPAT
ATACS
MULTICAM
DESERT DPM
KRYPTEC NOMAD
AOR1
DESERT MARPAT
TAN/COYOTE BROWN
Your vest/pouches/backpack can be whatever color you wish. You must follow our rules for camo or you will not be aloud to play. Please don’t think you are going to be aloud to where woodland pants with a desert top. Match your top and pants. NO JEANS,SHORTS, BLACK/GREY SHIRTS OR PANTS.

All weapons (spring and electric) MUST chronograph below 400 fps with 0.25g BB’s. HPA and Gas weapons MUST chronograph 1.8 joules or lower with 0.25g BB’s. Snipers MUST chronograph below 500 fps with 0.25g BB’s. All snipers MUST be using a bolt-action single shot rifle only. VELOCITY REDUCERS ARE PROHIBITED. Also the ROF(Rate of Fire) is set to no more than 20 rounds per second. Support weapons would be the only exception of the ROF rule.(more details below in the rule section).

The only grenades that can be used during this game are Thunder B’s Tornado Grenades, and other approved Grenade devices. Only SPORT SMOKE grenades are allowed and will be limited to certain fields to reduce the risk of a brush fire.

Minimum age required to play in this event is 12 years old. It is recommended that a player under the age of 15 be accompanied by an Adult. All players under 18 years old must have a Liability Waiver/Medical Release completely filled out and signed by a parent or guardian to play.

FOOD

 

There is a large variety of Food available in the Store such as Grilled Hamburgers, Hot Dogs, & Italian Sausage as well as Microwavable Hot Pockets, Corn Dogs, etc. They also carry a large assortment of Snacks, Candy Bars, Soda, Energy Drinks, Water, and Gatorade. You may also bring your own food and grills to prepare food or go to one of the many restaurants and fast food places within 10 miles of EMR.

Jackal Tactical, EMR, More to be announced soon!

Jackal Tactical and Valken. More to be announced soon!

There will be prize drawing at 12:30 pm at the stage on Sunday. Prizes are from the Operation Downfall sponsors. Everyone will receive a ticket stub upon registration upon the day of the event, and the winning numbers will be drawn from these tickets. Some prizes will be revealed prior to the event on the Operation Downfall Facebook page.

Rules

Battle Games
Other World Production Rules
(OWP)

WHO CAN PLAY?
The minimum age to play is 16 years old. All players under the age of 18 MUST have waivers signed and a copy of a Driver’s License by a parent or legal guardian!

SAFETY
(OWM) & EMR hold safety as their #1 priority. Airsoft & Milsim is geared towards the mature, level-headed player. Common sense and the right, fair-play, honest attitude are a must at our events.
(OWM) requires everyone to have a barrel cover over the tip of their gun when not on the playing field, as well as magazine out and safety on! All pistols must be holstered.
All players are required to attend the safety briefing prior to the start of the game.
(OWM) Approved Face Protection must remain on at all times while on the field or Chronograph Areas. Do not remove Face Protection under any circumstance
Fully sealed approved goggle systems must be used including approved full seal Airsoft goggles that meet or exceed ASTM standards.(ANSI Z87.1 and/or ASTM F- 1776-99a rated (or greater) ballistic eye protection will be accepted.)
The full face must be covered by a mask system, balaclava, bandanna, or other protection to prevent injury or penetration of BBs to face. There will be a Mandatory Ejection of any players lifting or removing goggle/ full-face mask system while in goggle on areas (Playing Field, Chronograph Area, Target Area) after being personally warned once. This includes any action in which a player touches his/her Eye Protection in such a way that the seal of the goggles is broken.
NO MESH GOGGLES!
Cease Fire: Players or staff should call “cease fire” if you or another player is injured or loses their eye protection and requires immediate Admin/Medical attention. You will need to both vocally and via Comms (if possible) make the “cease fire” call with approximate location and details of the incident
Mandatory Equipment: Gun, Face Protection/Goggles, red dead rag.
Recommended Equipment: Helmet, boots, knee pads, gloves, long pants and long sleeve shirt.
YOU MAY NOT WEAR RED, OR FLUORECENT CLOTHING OR GEAR. Red represents Dead on the kill rag and Fluorescent represents ref or staff. This would confuse players.
No verbal abuse, name-calling, profanity, etc. will be tolerated.
No stealing, vandalizing, or fighting. (you will be turned over to the police)
No Drugs or Alcohol.
No Barricading doors or windows
No riot shields
Lasers will be aloud but shining them in the face of another player or at any vehicles used in our games will be subject to automatic termination from the game. Game staff or Referee has the final say. So no Arguing with Staff.
TEAMS
Teams are the Federation of America or FOA(green camo. Alpha) and the Patriots(tan camo, Bravo ).
no armbands for our mil-sim games
ACCEPTED CAMO PATTERNS FOR THE FEDERATION(GREEN TEAM, ALPHA)

WOODLAND
TIGERSTRIPE
OD/FOLIAGE
MARPAT
CADPAT
KRYPTEC MANDRAKE
MC TROPIC
AOR2
DMP
FLORA
FLECTARN
ACCEPTED CAMO PATTERNS FOR THE PATRIOTS (TAN TEAM, BRAVO)

ACU
3 COLOR DESERT
ARID CADPAT
ATACS
MULTICAM
DESERT DPM
KRYPTEC NOMAD
AOR1
DESERT MARPAT
TAN/COYOTE BROWN
Your vest/pouches/backpack can be whatever color you wish. You must follow our rules for camo or you will not be aloud to play. Please don’t think you are going to be aloud to where woodland pants with a desert top. Match your top and pants. NO JEANS,SHORTS, BLACK/GREY SHIRTS OR PANTS.

WEAPONS
Our Milsim games are semi automatic only with the exception of Support weapons.
spring, and electric MUST chronograph below 400 fps with 0.25g BB’s.
HPA, Gas, and CO2 must chronograph 1.63 joules or lower with .25g BB’s.
Support Weapons up to 400 FPS with 0.25g BB’s. Full Auto may be used with a cap of 35 RPS (rounds per second).
Snipers: MUST chronograph below 500 fps with 0.25g BB’s. All snipers MUST be using a bolt-action single shot rifle only. No automatic or semi-automatics allowed. minimum engagement distance is 100′.
Any weapons that do not chronograph below safety limits will not be allowed on the field! NO EXCEPTIONS!VELOCITY REDUCERS ARE NOT ALLOWED TO BE USED TO BRING YOUR WEAPON UNDER THE FPS LIMITS!If you get caught tampering with the FPS after you have been to chrono and have not re-chronoed your gun, YOU WILL BE EJECTED FROM THE GAME!All guns will be chronoed by our staff.
There is no minimum engagement. (if you don’t want to be shot at point blank then don’t enter buildings).
NO PHYSICAL CONTACT OR HAND TO HAND COMBAT WILL BE ALLOWED, this includes touch kills, knife kills, or prisoners of war. (Violation of this rule will result in immediate ejection)
BIODEGRADIBLE BB’S ONLY! Any weight BB can be used for game play after chrono (no metal or ceramic BBs of any kind are allowed to be used. If caught using anything other than approved biodegradable bbs, there will be an automatic ejection from the facility). Vendors will have plenty of bio BB’s for sale.
(OWM) requires every player to have a red dead rag on their person while playing. The red dead rag is to be placed on top of your head or held up high when you are hit to symbolize you are out.
a red dead light and only red must be used at night. Game staff will be using a different color.
You are required to bring your own red dead rag and red dead light.
At (OWM) Mil-sim games you may only use mid cap or real cap mags. NO HIGH CAPS.
MILSIM is a game of honor, CALL YOUR OWN HITS. Do not call opposing team players out. If you believe the hits on that player are not being called please inform Staff and they will look into it.
Players caught cheating will get one warning and after that they will be ejected from the game.
HIT RULE
If you are hit anywhere on your person or gear you are out.
Friendly fire counts.
All Hits count except for Ricochets and gun hits.
After you are hit yell “HIT” or “OUT” and pull out your red dead rag, or at night turn on your red dead light and make sure it is visible
A wounder player must remain where hit and another player must simulate dragging the wounded player to a safe area.
Dead Man Tell No Tales. which means that if your are shot, you may not communicate with any player in play, that includes on the radio. The only thing you are allowed to do is call for a “MEDIC”.
MEDIC RULE
At (OWM) Mil-sim games the medic rule is the “medic” must tie a white medic rope on the arm or leg of the wounded player for them to come back alive.
ONLY medics are allowed to heal other Medic players.
Medic ropes will be issued to medics at 2 ropes per player per squad.
The ropes can be divided however you like among medics.
2 medics per squad of more than 6 players.
Under 6 players 1 medic per squad.
The medic will also where a white medic armband that we will supply.
The role of medic can be transferred from one player to another but only at your team command.
When your squad is completely out of medic bands and lives you must withdraw to you Command.
Sniper teams of 2 players will receive 2 medic bands per player and can med each other.
Bleed out rule- If you get tired of waiting for a medic or it is impossible for your medic to get to you may bleed out to a medic after 3 minutes of being hit.
To bleed out to a medic you have to retreat to do so, you may not advance.
SQUAD RULE
You may not return to your CP without the rest of your squad. This is a squad based game so stay together each squad will have to have a squad leader to communicate with Command.
Squad leaders must report Readiness Condition (REDCON) to their Command Post.
When reporting, Squad Leaders must identify the reason their squad is at a certain REDCON level. liquids, ammunition, casualties and equipment – and your ability to fix the problem. This allows the Commander to determine the correct course of action for that squad – resupply, reinforce, relief in place or withdrawal. In some cases it may be advantageous to withdraw a unit to the CP for 5 minutes and send a REDCON 1 squad back into the fight.
REDCON 1 Squad is 100% mission capable on personnel, weapons, ammunition and water.
REDCON 2 Squad is 75% mission capable on personnel, weapons, ammunition or water.
REDCON 3 Squad is 50% mission capable on personnel, weapons, ammunition or water. REPORT THIS LEVEL TO COMMAND
REDCON 4 Squad is 25% mission capable on personnel, weapons, ammunition or water. REPORT THIS LEVEL TO COMMAND
REDCON 5 Squad is 0% mission capable on personnel, weapons, ammunition or water. If a squad suffers 100% casualties they must disengage from the area they were defending or attacking with red flags on their heads and move to their respective Command Posts for regeneration and remission. THIS IS A MANDATORY WITHDRAWAL for personnel, weapons, ammunition or water. its up to your squad if you want to incorporate fire team leaders.
OWM games have 4 types of squads per team
SNIPER TEAM

A sniper squad is made up of 2 players a sniper and a spotter. The sniper team will be asked to join other squads for missions from time to time.

RECON SQUAD

A recon squad is made up of up to 6 players. May only have 1 medic and 1 support weapon. Will be sent in first to recon an area before other squads will get sent on their specific mission. Proper recon will be worth points for your team. Only 1 recon squad per team. Meant to be more stealth. Will start the game 15 mins prior to everyone else.

INTELLIGENCE SQUAD

Intelligence Squad is made up of up to 6 players. May only have 1 medic and 1 support weapon. The main objective for the game for this squad with be to gather Intel from taking pictures of objects or players with a certain symbol on them. A camera will not be provided. So bring your own. Other players giving pictures that are not on the intel squad will be penalized and all intel points will be awarded to the other team. Each photo will be worth points for your team at the end of the game. Only 1 Intelligence squad per team.

ASSAULT TEAM

Assault team is the most common and is made up of up to 11 players. Assault teams of less than 6 may get paired with other squads. You May have up to 2 medics and 2 support weapons on your squad. Most of your missions will be to take control of certain areas. You do the dirty work. No limit to the amount of Assault squads per team.

GRENADES
No dummy grenades allowed!
In order to kill a player with a grenade your grenade must discharge. (Thunder B’s, Tornado,etc.) Kill radius 15′ for indoors.
For indoors you can use hard cover to shield yourself from the blast. Be fare hard cover is not a net or a cardboard box.
To kill a player outside a building with a grenade it will actually have to discharge bbs and hit the enemy.
Approved explosive grenades will be allowed.
At (OWM) games cold burning smoke(sport, enola gaye, etc.) is allowed but may not be used in buildings of any kind.
Red smoke may not be used. Red will be used by game staff.
RADIOS
(not mandatory) but recommended for communicating with your squad.
Squad leaders must have a radio to communicate with command.
MISSION
Main objective will be controlling buildings
score will be taken every 1-3 hours
command will be giving random missions to squads throughout the game
FRAGOS
A frago is a staged mission that your squad will go on against our OPFOR

TEAMS

Teams are FEDERATION OF AMERICA (Green Camo Preferred) and PATRIOTS (Tan Camo or Street Clothes Preferred). We prefer for your Camo Colors to match your Team, but it is not mandatory because we will be issuing Green Armbands for FEDERATION and Orange Armbands for PATRIOTS.

EQUIPMENT

All weapons (spring and electric) MUST chronograph below 400 fps with 0.25g BB’s. HPA and Gas weapons MUST chronograph 1.8 joules or lower with 0.25g BB’s. Snipers MUST chronograph below 500 fps with 0.25g BB’s. All snipers MUST be using a bolt-action single shot rifle only. VELOCITY REDUCERS ARE PROHIBITED. Also the ROF(Rate of Fire) is set to no more than 20 rounds per second. Support weapons would be the only exception of the ROF rule.(more details below in the rule section).

The only grenades that can be used during this game are Thunder B’s Tornado Grenades, and other approved Grenade devices. Only SPORT SMOKE grenades are allowed and will be limited to certain fields to reduce the risk of a brush fire.

Details

Start:
August 24
End:
August 25
Cost:
$50.00
Event Categories:
,
Website:
http://mkt.com/other-world-milsim

Organizer

EMR EVENT PARK
Phone:
(570) 465-9622
Email:
Tim@EMReventpark.com

Venue

EMR EVENT PARK
577 Wolf's Lair Road
New Milford, PA 18834 United States
+ Google Map
Phone:
(570) 465-9622