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The Event

EMR PRESENTS
BATTLEFIELD PENNSYLVANIA“
MAGFED ONLY EVENT
NOVEMBER 2/3, 2019

Two-Day MAGFED Event produced by TIM HANLEY
BATTLEFIELD Pennsylvania is a flag-control domination game with missions and props.

The Renegades were defeated but not broken as they return to the mountains. The Spec Ops Unit return order back to the land, but they may have taken back to much power. The Renegades watch and plan their next attack to regain what they believe is theirs. With these two powers continue to battle each other. The people of the land are in anger. A rogue faction of the people was created called The Coriolis. Know one knows who they are or where they are. They are ready to strike at a distance. The Renegades keep sending troops to make quick attacks but fail and disappear. Spec Ops troops have gone missing with out a trace. Both side blame each other as they create more chaos in the lands. The Coriolis sit and watch as their mind games against rip the two powers apart. Will the Renegades take back what’s theirs or will Spec Ops be able to keep the peace? The only thing we know. THEY ARE WATCHING AND NO ONES SAFE.

After the Event Play is over for the day, ENJOY EMR’s OTHER AMENITIES such as Outdoor Volley-ball, Horseshoes, Cornhole, Kan Jam, Bocce Balls, and the traditional Bon Fire by the Rec. Center. You can also enjoy Ping Pong, Beer Pong, Foosball, and Cards upstairs in our full service Rec. Center. Downstairs, the EMR Store now Carries ICE, FIREWOOD, CAMPING SUPPLIES, and SPORT SMOKE along with Grilled Food, Microwavable Food, Snacks, Beverages, and Paintball/Airsoft Equipment! Our On-Site RC Track will also be open Both Friday and Saturday Evenings for Racing under the Lights.

Pricing

PRICING including 6% PA Sales Tax

ENTRY If Pre-Regged by 10/20/19, is $40 and includes the entire Weekend of MAGFED FUN and Unlimited Compressed Air or Maximum of two CO2 Fills per Hour per Person.

HERO ENTRY DISCOUNT If Pre-Regged by 10/20/19, is 25% OFF for All Active and Veteran Military, Police, and Fire Fighters from the US and Canada. Must Show Valid Hero ID when Checking In.

SIDE PREFERRED can ONLY BE REQUESTED if Pre-Regged by 10/20/19.

VALKEN PAINTBALLS If Pre-Paid by 10/20/19, are $65 per Case of 2000 and $20 per Bag of 500.

FIRST STRIKE ROUNDS If Pre-Paid by 10/20/19 is bag of 150 $49 ,  half of box (300) rounds $92 and a Box of 600 rounds $170

SPORTS SMOKE If Pre-Paid by 10/13/19, is at the Discounted Price of $10.00 ea or 6 for $58 for the Tactical Smoke Grenades (TSG) and $21 ea or 6 for $120 for the Battlefield Smoke Grenade (BFG).

AFTER 10/20/19 UNTIL 10/27/19, Entry is then $45, Case of Paint $70, Bag of Paint $22.50, FSR bag of 150 $54 , Half box (300 rounds) $97 and a Box(600) rounds $175, and Sports Smoke is Only Available at the Event.

ENTRY AT THE EVENT is $50, Case of Paint $75, Bag of Paint $25, FSR Bag of 150 $59 , half box ( 300 rounds) $102 and box (600 rounds) $180 Limited Quantities, Sports Smoke TSG $11, and Sports Smoke BFG $22.

Event Schedule

FRIDAY

4:30 PM
Store , registration , air and chrono open

9:00 PM
Store Closes

12:00 MIDNIGHT
Recreation Center Closes
NOISE CURFEW
All Generators in Campground must be turned off and No Loud Noise Tolerated

SATURDAY

7:30 AM
Store, registration, air and chrono opens

9:30 AM
Air and Chrono Close for Game Briefing

9:45 AM
Game Briefing

11:00 AM
Battlefield Penn. Begins

6:00 PM
Battlefield Penn. Ends

7:00 PM
Coriolis (Members Only) Meeting at the Rec Center.

9:00 PM
Store Closes

12:00 MIDNIGHT
Recreation Center Closes
NOISE CURFEW
All Generators in Campground must be turned off and no Loud Noise Tolerated

SUNDAY

7:30 AM
Store, Registration, Air and Chrono Open

9:00 AM
Battlefield Pa Begins

1:00 PM
Battlefiled Pa. Ends

1:30 PM
Slugfest Final Battle

2:00 PM
Slugfest Final Battle Ends

2:30 PM
Awards and Raffle

5:00 PM
Store and Services Close

Overnight

BUNKHOUSE Lodging costs $10 Per Person to stay in for the Entire Event if Paid For by 5/26/19 and should be reserved in advance with Pre-Registration to guarantee a spot. After 5/26/19 each bunkhouse spot is $15. To reserve Your Own Private Bunkhouse, the cost is $100 for the Entire Event if Paid For by 5/26/19 plus a Refundable $50 Deposit and should be reserved in advance with Pre-Registration to guarantee a Private Bunkhouse. After 5/26/19 it is $125 plus $50 Deposit.

The Deposit will be refunded via Paypal within 10 days of the event after the Bunkhouse has been checked by an EMR Employee and if they find no Damage or Graffiti and the Bunkhouse is left Clean. If you do not Reserve Your Own Bunkhouse and just pay for Individuals, you will be assigned to a bunkhouse and may have to share it with other players. Walk-on players are not guaranteed spots in Bunkhouses or Private Bunkhouses.

Each Bunkhouse is 15’ x 30’ with 8’ high ceilings and they have twenty-one 32” x 81” Wooden Bunks that are stacked three high along the walls. There are two windows for ventilation and lights in the ceiling. Most of them have one electrical outlet that is Strictly for charging Phones, Batteries, or running Sleep Machines. No Electric Fans, Coffee Makers, Electric Heaters, etc. are allowed. We recommend bringing Sleeping Bags, Pillows, and Air Mattresses/Sleeping Pad for your stay and if it is cold, a Propane or Kerosene Indoor Heater.

NO FIRES WITHIN 200’ OF ANY BUNKHOUSE except in Campsites. There is a Communal Bon Fire Pit by the Rec. Center for Player’s Enjoyment!

CAMPSITES for Tents and Campers are 20’ x 20’ and Cost $10 Per Campsite for the Entire Event if Paid For by 10/20/19. More than one site may be reserved at $10 Per Site. After 10/20/19 Each Site is $15.

RV SITES are 20’ x 40’ and Cost $20 Per Site if Paid For by 10/20/19, however there are no water or electric hook-ups for the RVs. You must notify us if you wish to run a Generator past Midnight and if so, you will be assigned a spot aprt from the Campgrounds. Walk-on players are not guaranteed Campsites or RV Sites. After 5/26/19, RV Sites are $30 Each.

All Campsites/RV Sites should be LEFT CLEAN with no Trash, Metal, or Glass left on the Site including in the Fire Ring. ALL DISPOSABLE PROPANE TANKS MUST BE PLACED IN SPECIFIED CANS! Please put all Trash in Trashbags and break down all Paintball and other Boxes Flat and leave beside the road at the front of your Campsite/RV Site when leaving. You may pick up FREE Trashbags in the store if needed. If your Campsite/RV Site is left a mess, You and your team will not be allowed to rent Sites in the Future.

All Fires Must Be Contained within a Fire Ring! There are several Fire Rings located at the Campsites and are available on a First Grab, First Get Basis, so you might want to bring your own. Firewood and Ice are sold at the EMR Store.

There is running Water with Hoses at various locations throughout the Event Park including a Triple Sink by the Picnic Pavilion, Equipment Cleaning Station, Water Mister for Cooling Off, Four Cold Water Showers for Rinsing Off, and Porta-Johns for Toilets.

Any Teams or Groups of Players that would like to Rent Their Own Porta-John for the Weekend, can reserve it by calling Yvonne at Suburban Septic at (888) 775-3693 or (607) 775-3693. You should bring your own padlock if you wish to lock it.

For Hot Showers there is a Flying J Truck Stop one exit below our exit on Rt. 81 that offers Shower Facilities and a Dinner Buffet. You may also use the Shower Facilities at Montrose Campground for $5 that is located at 403 Pratt Road, New Milford, PA 18834 if you bring your own Towel and Soap.

Players that are staying overnight are welcome to arrive anytime on Friday of the Event and stay until that Sunday evening of the Event.

NO DOGS ALLOWED ON EMR FACILITY due to Insurance Regulations!

BATTLEFIELD SHADOW MAGFED RULES

All EMR field rules are in effect for the game

PETS
No pets are allowed due to the fact that no insurance company covers the liability. Although we are sure you have “the nicest puppy in the world” we cannot risk our business and livelihood for your dog, nor can the host field. Although not intended as a double – standard, most commercial insurance covers animals belonging to the field owner, so you may see their pets at an event.

ALCOHOL
Adults of legal drinking age that are playing are allowed to consume Alcoholic Beverages up to 12am Saturday morning and on Saturday Evening from Game Stand-Down until 12am Sunday morning. Anyone that is playing evening play Saturday Night may not consume Alcoholic Beverages until they are totally done playing Saturday Night. From 12am Saturday and Sunday consumption of alcohol is prohibited until after the end of play each day.

All cans or bottles must be in a “Koozie” or other container cover. This is solely in the interest of not flaunting the consumption of alcohol in pictures or to patrons. Any consumption of alcohol by anyone that is playing between 12am Saturday and end of play on Saturday and between 12am Sunday and 2pm Sunday will be considered grounds for immediate ejection from the property with no refund. Any consumption of alcohol by minors, or providing alcohol to minors, will be grounds for immediate ejection from the property with no refund, and the local authorities will be alerted.

BATTLEFIELD PA MAGFED RULES

BATTLEFIELD PA. MAGFED RULES

All EMR field rules are in effect for the game

PETS
No pets are allowed due to the fact that no insurance company covers the liability. Although we are sure you have “the nicest puppy in the world” we cannot risk our business and livelihood for your dog, nor can the host field. Although not intended as a double – standard, most commercial insurance covers animals belonging to the field owner, so you may see their pets at an event.

ALCOHOL
Adults of legal drinking age that are playing are allowed to consume Alcoholic Beverages up to 12am Saturday morning and on Saturday Evening from Game Stand-Down until 12am Sunday morning. Anyone that is playing evening play Saturday Night may not consume Alcoholic Beverages until they are totally done playing Saturday Night. From 12am Saturday and Sunday consumption of alcohol is prohibited until after the end of play each day.

All cans or bottles must be in a “Koozie” or other container cover. This is solely in the interest of not flaunting the consumption of alcohol in pictures or to patrons. Any consumption of alcohol by anyone that is playing between 12am Saturday and end of play on Saturday and between 12am Sunday and 2pm Sunday will be considered grounds for immediate ejection from the property with no refund. Any consumption of alcohol by minors, or providing alcohol to minors, will be grounds for immediate ejection from the property with no refund, and the local authorities will be alerted.

EQUIPMENT & SUPPLIES

ARMBAND/MASK TAPE

This will be provided by your commander or one of his officers, not by the event staff. Commanders will supply tape for both arms or both sides of the mask with their team color so as to allow their own players to identify them.

MARKERS

Any commercially produced, commonly available .68 caliber MAGFED Paintball Marker may be used. Any marker that can be adjusted on the field, without tools, is required to have a locking device to prevent this from being possible. During daytime segments all markers are limited to 280 feet per second.

Permitted Markers and associated gear:
For BATTLEFIELD Pennsylvania, only MAGAZINE FED markers are permitted.

PODS

Pods are prohibited with the following exception:
“Heavy-Gunners” may carry ONE pod that can hold no more than 140 rounds for reloading. All other markers must be fed via a magazine that is inserted into the bottom of the marker unless otherwise cleared by the Event Director.

BARREL SOCKS REQUIRED

You must have a “barrel sock” for covering the end of your barrel in all non-play areas. Barrel plugs are not acceptable with the exception of the orange Tippmann pistol plug with attached bungee. Players caught with no barrel sock on their barrel in an off-field area other than the chrono may be ejected from the event with no refund. This includes markers with no paint or air. If it has a barrel it is required to have a barrel sock on it. Period.

LOADOUT

With the exception of Heavy-gunners no player may enter the field carrying more than 220 rounds of ammo. Heavy Gunners may enter the field carrying no more than 400 rounds.

and all launchers must be approved before use.

GOGGLES

Goggles must meet ASTM and insurance requirements, must be structurally unaltered, must provide full face, eye, and ear protection, and must have suitable, un-cracked and undamaged lenses in them. Players caught lifting their goggles, or breaking the seal of the goggles against their face, may be ejected with no refund. Mesh face mask are not allowed. Be smart! Be SAFE!

RADIOS

Radios are allowed and encouraged. You may monitor any frequency you wish EXCEPT OFFICIAL EVENT STAFF CHANNELS. Players may use their radios anytime except while eliminated and walking either to their hospital or the field exit. Once in the hospital or off-field they may communicate at will. Players will not be allowed to stand off-field and gather reconnaissance of the enemy base or for recon and report missions. Event Staff Radio Channels are 1,2,3. Players may use any other channel.

PROHIBITED EQUIPMENT

No tools or knives may be carried on the field. No personal fill stations allowed on the premises. Any items found in violation will be confiscated and may, or may not, be returned after the event. No unbreakable trip wires. No pyrotechnic devices. ONLY SPORT SMOKE is Allowed. No metal cleats.

REFEREES-DURING PLAY

Referees will be clearly marked. Do not argue with a referee under any circumstances. If you disa-gree with a call ask them for their Judge number and see the Head Referee or Event
Director.

NON-PLAYERS ON THE FIELD

If you wish to enter the field to take photos, retrieve a lost item, or any other reason you must check with EMR Management before doing so.

WILDLIFE

Shooting of any wildlife will not be tolerated. If you accidentally do so please notify the nearest referee immediately so that we can make sure the animal is okay, or render assistance if necessary. If you witness someone doing so please notify the nearest ref immediately.

GAME MECHANICS

ELIMINATIONS

If you are marked by a direct hit from a paintball (even if the ball itself ricocheted) and it breaks on you and leaves a quarter-sized mark, you are eliminated. During the nighttime segment (immediately following dinner break) all hits count whether they break or not. If you are wearing a “ghillie suit” all hits count on areas covered by this material day or night. Once eliminated you must immediately exit the field or report to your “hospital.” You must take the shortest reasonable path to do so. Using your “dead time” on the field to do reconnaissance will result in a judge punch on your player badge.

If the player is eligible to be healed by a medic any player may place a hand on them and walk (not run) them up to 100 feet from where they were eliminated so that they may be healed by a medic.

It is important that you “get up and out” as soon as you are eliminated. Hold your marker high above your head and run out of the bunker! With the large number of players you will encounter it is hard to hear someone shouting “Hit!” while he/she searches for their barrel sock, and players will continue to shoot thinking you are still in. “Get up and out” and get away from the lines of fire, then search for your barrel sock!

GUN HITS

If your marker is hit you may continue to play, but not with that marker. It is disabled until you exit the field or have it repaired at your base. Until it is repaired you may remove the barrel from it and barrel-tag, or you may use a secondary marker such as a pistol.

BARREL TAGGING

You may “barrel-tag” players and eliminate them without shooting. Unless it is on your marker the barrel must be at least 8 inches long, and in plain sight (not hidden up your sleeve). To barrel-tag someone you touch them with the tip of your barrel anywhere below their collar. When you tag them you must immediately say, “Barrel tag!” when you touch them with it. Barrel-tagged players are im-mediately eliminated and are to walk away quietly. Failure to do so will result in a judge punch. After you have exited the area you may declare that you are eliminated as you continue to your hospital or an exit. Barrel tagged players cannot be healed by medics.

FAKING INJURIES & MEDICAL PROBLEMS

This will not be tolerated for any reason. Using such ploys on the field will result in ejection from the event.

SURRENDERS

We request, whenever possible, that you request players within 20 feet to surrender. This is not a hard and fast rule, but a strongly suggested guideline. We also recommend that players who are given this option accept it graciously. The player who asked was displaying good sportsmanship. Please don’t reward them with a close shot. Thank them for not shooting you at close range and report to your hospital. A surrender also does not indicate an elimination. Surrendered players are considered POW’s unless barrel tagged following the surrender.

GRENADES

No projectile grenades are allow. No paint grenades. Thunder V’s are allowed. Must not be thrown at or under a person.

GAME START

When the game begins your commander will already know what the first missions for each segment are. Be sure that you are at your base and ready to go when each segment begins! For the first thirty minutes of each segment players who have not yet been in play may enter directly to their base. Once you are hit you must wait for the next insertion window to open.

REINSERTIONS

Are located In the Camping Area and to the East side of the Rec. Center

BUNKERS ON THE FIELD

No player may move any bunkers unless specific provisions are outlined by the event director allowing him to do so.

SHIELDS

Players are permitted to use personal portable shields. Only one shield may be carried at a time. Shields may not be larger than 26” x 46”. Only Pistols are allowed when carrying a shield. Max 4 shields per side. Coriolis Max 6 shields.

BOUNDARY ROPE

Unless there is a safety issue (such as near the staging or camping areas, you are permitted to shoot over the tapeline as long as you are on the field and shooting at live players.

SMOKE

ONLY SPORTS SMOKE can be used during the event at the EMR Facility! No other Brands may be used and use of them can result in expulsion from the event and the property. No throwing in the Castles or Buildings. Must be thrown at least 10 feet away from a structure

DEAD MAN WALKS

Are not allowed. A player caught doing so will get a judge punch on their players card.

MEDICS
Each team with have 2 medics. Each medic will care a players card with 10 spots. The Medic must report the number on the players ID card. Once a medic has filled their card they must return it to the Insertion Guard.

MEDIC PROCEDURE

Once a medic has arrived at the wounded player, the medic will check the player for hits, wiping them as located. The medic will apply a single bandage on the player and then record the players badge number on the medic record card.

HEAVY GUNNER

Heavy Gunners are players authorized to use large capacity magazines and may carry UP TO 400 rounds in combination of magazine and pod, but may not carry more than one pod on field. Heavy Gunner rolls are volunteer based and are restricted to (2) Heavy gunner per side and can only de-fend within the 200 ft. insertion boundary

Details

Start:
November 1
End:
November 3
Cost:
$40.00
Event Categories:
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Event Tags:
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Organizer

EMR EVENT PARK
Phone:
(570) 465-9622
Email:
Tim@EMReventpark.com

Venue

EMR EVENT PARK
577 Wolf's Lair Road
New Milford, PA 18834 United States
+ Google Map
Phone:
(570) 465-9622