“RUMBLE IN THE JUNGLE”
1-Day Airsoft Event
Produced by EDWARD KOKKELENBERG
SEPTEMBER 28TH, 2019
Deep in the jungles of Venezuela stands the last stronghold of the evil El Presidente. The revolutionaries march on his castle led by their fearless leader Jaguar. El Presidente must be stopped at all costs as he has started to use Chemical weapons on the people.
His main defensive force, The National Royal Army, has sworn to protect him to the last man. They are ruthless and show no mercy to the revolutionaries.
The revolutionaries come from all walks of life. They are the farmers, factory workers, school teachers and soldiers of this once proud nation. Now is the time to rise up.
Fight for your side and either seize the power from the countries evil leader, or defeat the weak and cowardly revolutionaries. The choice is yours!
After the Event Play is over for the day, ENJOY EMR’s OTHER AMENITIES such as Outdoor Volleyball, Horseshoes, Cornhole, Kan Jam, Bocce Balls, and the traditional Bon Fire plus Ping Pong, Beer Pong, Foosball, and Cards upstairs in our full Rec. Center. The EMR Store now Carries ICE, FIREWOOD, CAMPING SUPPLIES, and SPORT SMOKE along with Food, Snacks, Beverages, and Paintball/Airsoft Equipment!
GAME OP QUESTIONS PLEASE EMAIL :email@example.com
PRICING including 6% PA Sales Tax for this Exciting Weekend is Only $35 if Pre-paid by 9/22/19 and includes the entire Weekend of Airsoft Excitement. $40 entry after Pre Reg. Walk-ons are welcome.ALL ENTRY FEES INCLUDE GAME PLAY for both Saturday and Sunday’s Open Play, UNLIMITED COMPRESSED AIR FILLS. There is no Maximum number of players for Rumble in the Jungle. Tickets are nonrefundable.
SPORTS SMOKE If Pre-Paid by 9/15/19, is at the Discounted Price of $10.00 ea or 6 for $58 for the Tactical Smoke Grenades (TSG) and $21 ea or 6 for $120 for the Battlefield Smoke Grenade (BFG). At the Event Sports Smoke TSG $11, and Sports Smoke BFG $22.
Store, and Registration opens
Store and Registration closes
Compressed Air Station Closes
Rec. Center Closes
All Generators must be turned off and no Loud Noise Tolerated Anyplace-Let People Sleep
Store, Pre-Registration Area, Registration Area Open
Chronos, Compressed Air Stations Open.
Game Briefing and Group Photo at Stage.
Please be mindful that once the game begins you will be on the field fighting till the end of the day so please pack yourself enough food and water to last through.
Late arrivers will need to find an admin for chrono and safety brief prior to joining the game?
Key Points on the field are locked in and the final pushes for team headquarters begin. strong>6:30 PM
Operation Downfall Concludes for Saturday
Game over and a victor is decided!
Rec Center Closes
All Generators must be turned off and no Loud Noise Tolerated Anyplace-Let People Sleep
Store, Chronos, Compressed Air Stations OPEN
Open play briefing at the stage
Open Play starts
Open Play Ends
BUNKHOUSE Lodging costs $10 Per Person to stay in for the Entire Event if Paid For by 8/11/19 and should be reserved in advance with Pre-Registration to guarantee a spot. After 8/11/19 each bunkhouse spot is $15. To reserve Your Own Private Bunkhouse, the cost is $100 for the Entire Event if Paid For by 8/11/19 plus a Refundable $50 Deposit and should be reserved in advance with Pre-Registration to guarantee a Private Bunkhouse. After 8/11/19 it is $125 plus $50 Deposit.
The Deposit will be refunded via Paypal within 10 days of the event after the Bunkhouse has been checked by an EMR Employee and if they find no Damage or Graffiti and the Bunkhouse is left Clean. If you do not Reserve Your Own Bunkhouse and just pay for Individuals, you will be assigned to a bunkhouse and may have to share it with other players. Walk-on players are not guaranteed spots in Bunkhouses or Private Bunkhouses.
Each Bunkhouse is 15’ x 30’ with 8’ high ceilings and they have twenty-one 32” x 81” Wooden Bunks that are stacked three high along the walls. There are two windows for ventilation and lights in the ceiling. Most of them have one electrical outlet that is Strictly for charging Phones, Batteries, or running Sleep Machines. No Electric Fans, Coffee Makers, Electric Heaters, etc. are allowed. We recommend bringing Sleeping Bags, Pillows, and Air Mattresses/Sleeping Pad for your stay and if it is cold, a Propane or Kerosene Indoor Heater.
NO FIRES WITHIN 200’ OF ANY BUNKHOUSE except in Campsites. There is a Communal Bon Fire Pit by the Rec. Center for Player’s Enjoyment!
GAME INFO AND RULES:
Team Structures will consist of the following:
El Presidente-National Royal Army
??? Sqauds with 11 people max per squad.
Civilian Clothing Team
Jaguar-Peoples Liberation Army(Revolutionaries)
??? squads with 11 people max
To better describe the team’s “Camo” requirement:
The Green Team: will be limited to any style of green camo from any nation in the world.
The Revolutionaries: will be limited to any style civilian clothing including plaid and Hawaiian shirts, logo shirts and any type of pants preferably jeans. Absolutely no camo of any kind to be worn by players on this team.
***Your kit and gear are not color/team restrictive however failing to show up in the correct uniform for the team you registered will result in not being allowed to enter gameplay and forfeit of any refund.
No Mag Restrictions.
Standard Rules for the event:
1. Minimum 12 years old to play.
2. Call YOUR hits, not someone else’s
3. Ref’s will perform honor checks when needed
4. If you see something, Say something
5. HAVE FUN!
“2 KNOT SYSTEM”
This was a system that I found worked at a larger event.
o Each player will be given a 10” piece of para cord that they will tie to the left side of their kit with two knots on it.
o Each time a player is hit they call themselves out and pull a red rag out and wave it around yelling hit and move no more than 5 feet out of the line of fire not towards their friendlies if they can help it.
o The player will then “bleed out” for 5 minutes. After 5 minutes is up they can then be healed in the spot they called out in.
o If after 10 minutes you haven’t been healed by another player you will be able to get up and walk back to your squad
o Once your two knot’s are spent you may “borrow” one from a live player to be brought back in a third and final time before being required to head back to the spawn point where you can re-tie your knots and head back to your squad, assuming they aren’t dead with you.
o Be honorable about this medic rule.
o This will probably be the best time to reload your mag’s as you’re bleeding out
o Remember, dead men tell no tales.
o Once out of lives you must head back to your team’s respawn unless you have unlocked a special location respawn(I will get into that in a second)
o Once at respawn this will be your best time to rehydrate if needed, rest for a minute or even eat, before going back out to the fight.
o No time limit, head back in at your pace.
o A special location respawn will be unlocked by the team that holds the Castle War. The team that hold’s it may respawn one player at a time in the center tower as long as no enemies are in the castle. A full respawn in this tower must include retying your knots.
Now for some of the basic game mechanics:
Capturing Key Points:
o Capturing key points on the field will lead to a victory over the enemy as it will help you in the final push at the end of the game to capture the enemy leader.
o Holding Castle War will give you an additional respawn point
o Holding Tippman Town 2.0 and Wild West Town will Give you the upper hand on flanking your enemy.
o The three central points on the map will offer a significant tactical advantage when it comes to controlling the game.
The Main Base for Each Team:
o The Main Base for the National Royal Army is going to be Castle Aaargh with their main respawn point located inside.
o The Main Base for the Revolutionaries is going to be Sgt Splatter’s Bridge with their main respawn on the backside of the area.
o It is important to note that these area’s are off limit to attacks till the end of the game.
o DO NOT SPAWN CAMP.
o That’s right, Capturing player’s the favorite part of any wargame and simulation.
o Capture an enemy player for interrogation on the whereabouts of their team’s leadership.
o To capture the enemy player they must be bleeding out and finished the bleed out timer. At this time a medic from your team must heal them and they must be transported back to your base for “Interrogation”
o Once back at the capturing team’s base they cannot be held and must be immediately released once they give what info they know on their team leader.
o DO NOT TOUCH ANOTHER PLAYER.
o They must be escorted back by two player’s and cannot touch the captured player.
o In order for the captured player to be released they need to be escorted back to the enemy base, interrogated and released. The other way would be for the captured player’s teammate to kill the escorts and run up and “Tag” him back in as he has been healed and currently a life player.
o When captured the player must holster their sidearm and sling their weapon to the back so as to not seem a threat.
Capturing the enemy team’s leader:
o If you manage to get accurate information out of the captured player’s, come across him by chance or over run his forces in a split moment and find him. You may capture the enemy team leader.
o By doing so the team whose leader has been captured must do everything in their power to rescue him.
o The team leader’s cannot be lead back to the opposing team base as we can not have fire fight’s near the respawn.
o The team leader’s can only be held by being constantly mobile and taking him from one place to another by a minimum of 4 escorts.
The use of chemical weapons:
o The use of “Chemical Weapons” will be in play and these can be found all throughout the play field. They are going to be one time use so if your team finds one hold it for the right moment.
o A Chemical Weapon can only be used on Key Points and not indirectly on a mass of players outside of those locations.
o They have an instant, 100Ft kill radius that forces all player’s enemy and friendly to go back to their respawn.
o Try to drop them in the center of a Key Point but know that once they’re dropped they detonate in 5 seconds.
o Do not throw these devices. They must gently dropped in the location of your choosing.
o These items will be hidden around the field in the shape of emptied grill size propane tanks.
o There will be 3 Items to be found that may be used. And each will be marked with a “1-3”
Required Packing List:
o Airsoft Weapon
o Required and correct camo for your team.
o Full-Seal Eye Pro
o Hard masks for under 18 years old
o Soft lower face masks for any over 18 years old
o Kill Rag-Red
o Barrel Cover
o Food and water enough to last you 8ish hours of straight play.
o BB’s and Mag’s
o Good Footwear
Suggested Packing List
o Additional Weapon
o Side arm-Required for snipers
o Extra food and water
At the end of this their will be an opportunity to provide feedback via my email. Please do, so that I can make the next event hopefully better.
CAMPSITES for Tents and Campers are 20’ x 20’ and Cost $10 Per Campsite for the Entire Event if Paid For by 8/11/19. More than one site may be reserved at $10 Per Site. After 8/11/19 through 8/18/19, Each Site is $15.
RV SITES are 20’ x 40’ and Cost $20 Per Site if Paid For by 8/11/19, however there are no water or electric hook-ups for the RVs. You must notify us if you wish to run a Generator past Midnight and if so, you will be assigned a spot apart from the Campgrounds. Walk-on players are not guaranteed Campsites or RV Sites. After 8/11/19 through 8/18/19, RV Sites are $30 Each.
All Campsites/RV Sites should be LEFT CLEAN with no Trash, Metal, or Glass left on the Site including in the Fire Ring. ALL DISPOSABLE PROPANE TANKS MUST BE PLACED IN SPECIFIED CANS! Please put all Trash in Trashbags and break down all Paintball and other Boxes Flat and leave beside the road at the front of your Campsite/RV Site when leaving. You may pick up FREE Trashbags in the store if needed. If your Campsite/RV Site is left a mess, You and your team will not be allowed to rent Sites in the Future.
All Fires Must Be Contained within a Fire Ring! There are several Fire Rings located at the Campsites and are available on a First Grab, First Get Basis, so you might want to bring your own. Firewood and Ice are sold at the EMR Store.
There is running Water with Hoses at various locations throughout the Event Park including a Triple Sink by the Picnic Pavilion, Equipment Cleaning Station, Water Mister for Cooling Off, Four Cold Water Showers for Rinsing Off, and Porta-Johns for Toilets.
Any Teams or Groups of Players that would like to Rent Their Own Porta-John for the Weekend, can reserve it by calling Yvonne at Suburban Septic at (888) 775-3693 or (607) 775-3693. You should bring your own padlock if you wish to lock it.
For Hot Showers there is a Flying J Truck Stop one exit below our exit on Rt. 81 that offers Shower Facilities and a Dinner Buffet. You may also use the Shower Facilities at Montrose Campground for $5 that is located at 403 Pratt Road, New Milford, PA 18834 if you bring your own Towel and Soap.
Players that are staying overnight are welcome to arrive anytime on Friday of the Event and stay until that Sunday evening of the Event.
NO DOGS ALLOWED ON EMR FACILITY due to Insurance Regulations! Although we are sure that you have “The Nicest Puppy in the World”, Our Insurance Company will not Cover Dogs and we cannot risk our business and livelihood by allowing you to bring yours.
Adults of legal drinking age that are playing are allowed to consume Alcoholic Beverages up to 12am Saturday morning and on Saturday Evening from Game Stand-Down until 12am Sunday morning. Anyone that is playing evening play Saturday Night may not consume Alcoholic Beverages until they are totally done playing Saturday Night. From 12am Saturday and Sunday consumption of alcohol is prohibited until after the end of play each day.
All cans or bottles must be in a “Koozie” or other container cover. This is solely in the interest of not flaunting the consumption of alcohol in pictures or to patrons. Any consumption of alcohol by anyone that is playing between 12am Saturday and end of play on Saturday and between 12am Sunday and 2pm Sunday will be considered grounds for immediate ejection from the property with no refund. Any consumption of alcohol by minors, or providing alcohol to minors, will be grounds for immediate ejection from the property with no refund, and the local authorities will be alerted.
Basic Battle Rules
Who can play?
The minimum age to play is 12 years of age. All players under the age of 18 MUST have a waiver signed by a parent or legal guardian!
Rules & Safety
(EMR) holds safety as its #1 priority followed closely by fun and excitement! Airsoft & Milsim is geared towards the mature, level-headed player. Common sense and the right, fair-play, honest attitude are a must at our events.
(EMR) requires everyone to have a barrel cover over the tip of their gun when not on the playing field, as well as magazine out and safety on! All pistols must be holstered.
All players are required to attend the safety briefing prior to the start of the game!
(EMR) Approved Face Protection must remain on at all times while on the field or Chronograph Areas. Do not remove Face Protection under any circumstance. Fully sealed approved goggle systems must be used including paintball Goggle/Mask systems or approved Airsoft goggles that meet or exceed ASTM standards. The full face and ears must be covered by a mask system for players under 18 and for over 18 full face and ears must be covered by at least a balaclava, bandana, or other protection to prevent injury or penetration of BBs. There will be a Mandatory Ejection of any players lifting or removing goggle/ full-face mask system while in goggle on areas (Playing Field, Chronograph Area, Target Area) after being personally warned once. This includes any action in which a player touches his/her Eye Protection in such a way that the seal of the goggles is broken. NO MESH GOGGLES!(ANSI Z87.1 and/or ASTM F-1776-99a rated (or greater) ballistic eye protection will be accepted.)
Cease Fire: Players or staff should call “cease fire” if you or another player is injured or loses their eye protection and requires immediate Admin/Medical attention. You will need to both vocally and via Comms (if possible) make the “cease fire” call with approximate location and details of the incident.
Mandatory Equipment: Gun, Face Protection/Goggles, red dead rag.
Recommended Equipment: Helmet, boots, knee pads, gloves, long pants and long sleeve shirt.
YOU MAY NOT WEAR RED CLOTHING OR GEAR. Red represents Dead on the kill rag. This would confuse players.
Weapons: spring, and electric MUST chronograph below 400 fps with 0.25g BB’s. Full auto may be used at 20 RPS or under- Minimum engagement distance of 10′ with the exception of support weapons.
Support Weapons up to 400 FPS with 0.25g BB’s.Full Auto may be used. ROF may exceed 20 RPS, Minimum engagement distance of 50′.
HPA, Gas, and CO2 must chronograph 1.8 joules or lower with .25g BB’s. Full auto may be used at 20 RPS or under-Minimum engagement distance is 10′.
Snipers: MUST chronograph below 500 fps with 0.25g BB’s. All snipers MUST be using a bolt-action single shot rifle only. No automatic or semi-automatics allowed! Semi-auto and full-auto modes MUST be PERMANENTLY disabled! Snipers are not allowed in any structures or buildings (for safety of players).Minimum engagement distance is 100′.
Any weapons that do not chronograph below safety limits will not be allowed on the field! NO EXCEPTIONS!
VELOCITY REDUCERS ARE NOT ALLOWED TO BE USED TO BRING YOUR WEAPON UNDER THE FPS LIMITS!
If you get caught tampering with the ROF or FPS after you have been to chrono and have not re-chronoed your gun, YOU WILL BE EJECTED FROM THE GAME!
NO PHYSICAL CONTACT OR HAND TO HAND COMBAT WILL BE ALLOWED! (Violation of this rule will result in immediate ejection)
No verbal abuse, name-calling, profanity, etc. will be tolerated.
No stealing, vandalizing, or fighting. (you will be turned over to the police)
No Drugs or Alcohol
Game staff or Refferee has the final say. So no Arguing with Staff.
No blind firing permitted. You must be aware of where your BBs are flying.
BIODEGRADIBLE BB’S ONLY! Any weight BB can be used for game play after chrono (no metal or ceramic BBs of any kind are allowed to be used. If caught using either, there will be an automatic ejection from the facility). Vendors will have plenty of bio BB’s for sale.
(EMR) does not require any certain camo pattern. however it is preferred that Alpha players wear green camo and Bravo players wear tan camo.
(EMR) requires every player to have a red dead rag on their person while playing. The red dead rag is to be placed on top of your head or held up high when you are hit to symbolize you are out.
At (EMR) battle games there is no restriction on what type of airsoft magazines you can use.
Airsoft is a game of honor, CALL YOUR OWN HITS. Do not call opposing team players out. If you believe the hits on that player are not being called please inform a ref and he will look into it. Players caught cheating will get one warning and after that they will be ejected from the game.
Hit Rule: If you are hit anywhere on your person or gear you are out. Friendly fire counts. All Hits count except for Ricochets. After you are hit yell “HIT” or “OUT” and pull out your red dead rag and make sure it is visible. Weapon Hits do not count.
Dead Man Tell No Tales. which means that if your are shot, you may not communicate with any player in play. The only thing you are allowed to do is call for a “MEDIC”. Please walk back to your base or respawn point.
Medic rule- At (EMR) battle games the medic rule is the “medic” must grab ahold of your arm or leg and hold it there for 15 seconds for you to come back alive. ONLY medics are allowed to heal other Medic players.
Bleed out rule- If you get tired of waiting for a medic or it is impossible for your medic to get to you may either return to your respawn and re enter or bleed out to a medic after 3 minutes of being hit. To bleed out to a medic you have to retreat to do so, you may not advance.
Grenades: No dummy grenades allowed! In order to kill a player with a grenade your grenade must discharge. (Thunder B’s, Tornado,etc.) Kill radius 15′. No real explosive grenades will be allowed.
At (EMR) battle games smoke is allowed, but only at certain areas on the field that will be identified before the game and ONLY SPORT SMOKE can be used. No other brands of smoke can be used!
Bang Bang rule: If a player enters in close range combat, inside the 10′ minimum engagement distance where firing his/her weapon is against the rules, and has a clear line of sight to the enemy and the enemy is “dead to rights” use the BANG BANG rule. BANG BANG rule is put into play for safety reasons only. It is not a way of killing someone tactically. If your enemy says BANG BANG to you, you should honor the call and immediately yell HIT and pull out your red dead rag.
Radios: (not mandatory) but recommended to get game updates for your team. There is NO radio warfare. Please no listening on enemy team’s channels. Channels 1-3 are used for staff and game control, 4-6 Alpha, 7-9 Bravo.