“RUMBLE IN THE JUNGLE”
1-Day Airsoft Event
Produced by EDWARD KOKKELENBERG
OCTOBER 3, 2020
Story line to come!
After the Event Play is over for the day, ENJOY EMR’s OTHER AMENITIES such as Horseshoes, Cornhole, Kan Jam, Bocce Balls, and the traditional Bon Fire plus Ping Pong, Beer Pong, Foosball, and Cards upstairs in our full Rec. Center. The EMR Store now Carries ICE, FIREWOOD, CAMPING SUPPLIES, and SPORT SMOKE along with Food, Snacks, Beverages, and Paintball/Airsoft Equipment!
GAME OP QUESTIONS PLEASE EMAIL :email@example.com
PRICING including 6% PA Sales Tax for this Exciting Weekend is Only $35 if Pre-paid by 9/21/20 and includes the entire Weekend of Airsoft Excitement. $40 entry after Pre Reg. Walk-ons are welcome.ALL ENTRY FEES INCLUDE GAME PLAY for both Saturday and Sunday’s Open Play, UNLIMITED COMPRESSED AIR FILLS. There is no Maximum number of players for Rumble in the Jungle. Tickets are nonrefundable.
SPORTS SMOKE If Pre-Paid by 9/21/20, is at the Discounted Price of $10.00 ea or 6 for $58 for the Tactical Smoke Grenades (TSG) and $21 ea or 6 for $120 for the Battlefield Smoke Grenade (BFG). At the Event Sports Smoke TSG $11, and Sports Smoke BFG $22.
Store, and Registration opens
Store and Registration closes
Compressed Air Station Closes
Rec. Center Closes
All Generators must be turned off and no Loud Noise Tolerated Anyplace-Let People Sleep
To Be Announced
Store, Chronos, Compressed Air Stations OPEN
Open play briefing at the stage
Open Play starts
Open Play Ends
BUNKHOUSE Lodging costs $10 Per Person to stay in for the Entire Event if Paid For by 9/21/20 and should be reserved in advance with Pre-Registration to guarantee a spot. After 9/21/20 each bunkhouse spot is $15. To reserve Your Own Private Bunkhouse, the cost is $100 for the Entire Event if Paid For by 9/21/20 plus a Refundable $50 Deposit and should be reserved in advance with Pre-Registration to guarantee a Private Bunkhouse. After 9/21/20 it is $125 plus $50 Deposit.
The Deposit will be refunded via Paypal within 10 days of the event after the Bunkhouse has been checked by an EMR Employee and if they find no Damage or Graffiti and the Bunkhouse is left Clean. If you do not Reserve Your Own Bunkhouse and just pay for Individuals, you will be assigned to a bunkhouse and may have to share it with other players. Walk-on players are not guaranteed spots in Bunkhouses or Private Bunkhouses.
Each Bunkhouse is 15’ x 30’ with 8’ high ceilings and they have twenty-one 32” x 81” Wooden Bunks that are stacked three high along the walls. There are two windows for ventilation and lights in the ceiling. Most of them have one electrical outlet that is Strictly for charging Phones, Batteries, or running Sleep Machines. No Electric Fans, Coffee Makers, Electric Heaters, etc. are allowed. We recommend bringing Sleeping Bags, Pillows, and Air Mattresses/Sleeping Pad for your stay and if it is cold, a Propane or Kerosene Indoor Heater.
NO FIRES WITHIN 200’ OF ANY BUNKHOUSE except in Campsites. There is a Communal Bon Fire Pit by the Rec. Center for Player’s Enjoyment!
At the end of this their will be an opportunity to provide feedback via my email. Please do, so that I can make the next event hopefully better.
CAMPSITES for Tents and Campers are 20’ x 20’ and Cost $10 Per Campsite for the Entire Event if Paid For by 9/21/20. More than one site may be reserved at $10 Per Site. After 9/21/20 through 9/28/20, Each Site is $15.
RV SITES are 20’ x 40’ and Cost $20 Per Site if Paid For by 9/21/20, however there are no water or electric hook-ups for the RVs. You must notify us if you wish to run a Generator past Midnight and if so, you will be assigned a spot apart from the Campgrounds. Walk-on players are not guaranteed Campsites or RV Sites. After 9/21/20 through 9/28/20, RV Sites are $30 Each.
All Campsites/RV Sites should be LEFT CLEAN with no Trash, Metal, or Glass left on the Site including in the Fire Ring. ALL DISPOSABLE PROPANE TANKS MUST BE PLACED IN SPECIFIED CANS! Please put all Trash in Trashbags and break down all Paintball and other Boxes Flat and leave beside the road at the front of your Campsite/RV Site when leaving. You may pick up FREE Trashbags in the store if needed. If your Campsite/RV Site is left a mess, You and your team will not be allowed to rent Sites in the Future.
All Fires Must Be Contained within a Fire Ring! There are several Fire Rings located at the Campsites and are available on a First Grab, First Get Basis, so you might want to bring your own. Firewood and Ice are sold at the EMR Store.
There is running Water with Hoses at various locations throughout the Event Park including a Triple Sink by the Picnic Pavilion, Equipment Cleaning Station, Water Mister for Cooling Off, Four Cold Water Showers for Rinsing Off, and Porta-Johns for Toilets.
Any Teams or Groups of Players that would like to Rent Their Own Porta-John for the Weekend, can reserve it by calling Yvonne at Suburban Septic at (888) 775-3693 or (607) 775-3693. You should bring your own padlock if you wish to lock it.
For Hot Showers there is a Flying J Truck Stop one exit below our exit on Rt. 81 that offers Shower Facilities and a Dinner Buffet. You may also use the Shower Facilities at Montrose Campground for $5 that is located at 403 Pratt Road, New Milford, PA 18834 if you bring your own Towel and Soap.
Players that are staying overnight are welcome to arrive anytime on Friday of the Event and stay until that Sunday evening of the Event.
NO DOGS ALLOWED ON EMR FACILITY due to Insurance Regulations! Although we are sure that you have “The Nicest Puppy in the World”, Our Insurance Company will not Cover Dogs and we cannot risk our business and livelihood by allowing you to bring yours.
Adults of legal drinking age that are playing are allowed to consume Alcoholic Beverages up to 12am Saturday morning and on Saturday Evening from Game Stand-Down until 12am Sunday morning. Anyone that is playing evening play Saturday Night may not consume Alcoholic Beverages until they are totally done playing Saturday Night. From 12am Saturday and Sunday consumption of alcohol is prohibited until after the end of play each day.
All cans or bottles must be in a “Koozie” or other container cover. This is solely in the interest of not flaunting the consumption of alcohol in pictures or to patrons. Any consumption of alcohol by anyone that is playing between 12am Saturday and end of play on Saturday and between 12am Sunday and 2pm Sunday will be considered grounds for immediate ejection from the property with no refund. Any consumption of alcohol by minors, or providing alcohol to minors, will be grounds for immediate ejection from the property with no refund, and the local authorities will be alerted.
Basic Battle Rules
Who can play?
The minimum age to play is 12 years of age. All players under the age of 18 MUST have a waiver signed by a parent or legal guardian!
Rules & Safety
(EMR) holds safety as its #1 priority followed closely by fun and excitement! Airsoft & Milsim is geared towards the mature, level-headed player. Common sense and the right, fair-play, honest attitude are a must at our events.
(EMR) requires everyone to have a barrel cover over the tip of their gun when not on the playing field, as well as magazine out and safety on! All pistols must be holstered.
All players are required to attend the safety briefing prior to the start of the game!
(EMR) Approved Face Protection must remain on at all times while on the field or Chronograph Areas. Do not remove Face Protection under any circumstance. Fully sealed approved goggle systems must be used including paintball Goggle/Mask systems or approved Airsoft goggles that meet or exceed ASTM standards. The full face and ears must be covered by a mask system for players under 18 and for over 18 full face and ears must be covered by at least a balaclava, bandana, or other protection to prevent injury or penetration of BBs. There will be a Mandatory Ejection of any players lifting or removing goggle/ full-face mask system while in goggle on areas (Playing Field, Chronograph Area, Target Area) after being personally warned once. This includes any action in which a player touches his/her Eye Protection in such a way that the seal of the goggles is broken. NO MESH GOGGLES!(ANSI Z87.1 and/or ASTM F-1776-99a rated (or greater) ballistic eye protection will be accepted.)
Cease Fire: Players or staff should call “cease fire” if you or another player is injured or loses their eye protection and requires immediate Admin/Medical attention. You will need to both vocally and via Comms (if possible) make the “cease fire” call with approximate location and details of the incident.
Mandatory Equipment: Gun, Face Protection/Goggles, red dead rag.
Recommended Equipment: Helmet, boots, knee pads, gloves, long pants and long sleeve shirt.
YOU MAY NOT WEAR RED CLOTHING OR GEAR. Red represents Dead on the kill rag. This would confuse players.
Weapons: spring, and electric MUST chronograph below 400 fps with 0.25g BB’s. Full auto may be used at 20 RPS or under- Minimum engagement distance of 10′ with the exception of support weapons.
Support Weapons up to 400 FPS with 0.25g BB’s.Full Auto may be used. ROF may exceed 20 RPS, Minimum engagement distance of 50′.
HPA, Gas, and CO2 must chronograph 1.8 joules or lower with .25g BB’s. Full auto may be used at 20 RPS or under-Minimum engagement distance is 10′.
Snipers: MUST chronograph below 500 fps with 0.25g BB’s. All snipers MUST be using a bolt-action single shot rifle only. No automatic or semi-automatics allowed! Semi-auto and full-auto modes MUST be PERMANENTLY disabled! Snipers are not allowed in any structures or buildings (for safety of players).Minimum engagement distance is 100′.
Any weapons that do not chronograph below safety limits will not be allowed on the field! NO EXCEPTIONS!
VELOCITY REDUCERS ARE NOT ALLOWED TO BE USED TO BRING YOUR WEAPON UNDER THE FPS LIMITS!
If you get caught tampering with the ROF or FPS after you have been to chrono and have not re-chronoed your gun, YOU WILL BE EJECTED FROM THE GAME!
NO PHYSICAL CONTACT OR HAND TO HAND COMBAT WILL BE ALLOWED! (Violation of this rule will result in immediate ejection)
No verbal abuse, name-calling, profanity, etc. will be tolerated.
No stealing, vandalizing, or fighting. (you will be turned over to the police)
No Drugs or Alcohol
Game staff or Refferee has the final say. So no Arguing with Staff.
No blind firing permitted. You must be aware of where your BBs are flying.
BIODEGRADIBLE BB’S ONLY! Any weight BB can be used for game play after chrono (no metal or ceramic BBs of any kind are allowed to be used. If caught using either, there will be an automatic ejection from the facility). Vendors will have plenty of bio BB’s for sale.
(EMR) does not require any certain camo pattern. however it is preferred that Alpha players wear green camo and Bravo players wear tan camo.
(EMR) requires every player to have a red dead rag on their person while playing. The red dead rag is to be placed on top of your head or held up high when you are hit to symbolize you are out.
At (EMR) battle games there is no restriction on what type of airsoft magazines you can use.
Airsoft is a game of honor, CALL YOUR OWN HITS. Do not call opposing team players out. If you believe the hits on that player are not being called please inform a ref and he will look into it. Players caught cheating will get one warning and after that they will be ejected from the game.
Hit Rule: If you are hit anywhere on your person or gear you are out. Friendly fire counts. All Hits count except for Ricochets. After you are hit yell “HIT” or “OUT” and pull out your red dead rag and make sure it is visible. Weapon Hits do not count.
Dead Man Tell No Tales. which means that if your are shot, you may not communicate with any player in play. The only thing you are allowed to do is call for a “MEDIC”. Please walk back to your base or respawn point.
Medic rule- At (EMR) battle games the medic rule is the “medic” must grab ahold of your arm or leg and hold it there for 15 seconds for you to come back alive. ONLY medics are allowed to heal other Medic players.
Bleed out rule- If you get tired of waiting for a medic or it is impossible for your medic to get to you may either return to your respawn and re enter or bleed out to a medic after 3 minutes of being hit. To bleed out to a medic you have to retreat to do so, you may not advance.
Grenades: No dummy grenades allowed! In order to kill a player with a grenade your grenade must discharge. (Thunder B’s, Tornado,etc.) Kill radius 15′. No real explosive grenades will be allowed.
At (EMR) battle games smoke is allowed, but only at certain areas on the field that will be identified before the game and ONLY SPORT SMOKE can be used. No other brands of smoke can be used!
Bang Bang rule: If a player enters in close range combat, inside the 10′ minimum engagement distance where firing his/her weapon is against the rules, and has a clear line of sight to the enemy and the enemy is “dead to rights” use the BANG BANG rule. BANG BANG rule is put into play for safety reasons only. It is not a way of killing someone tactically. If your enemy says BANG BANG to you, you should honor the call and immediately yell HIT and pull out your red dead rag.
Radios: (not mandatory) but recommended to get game updates for your team. There is NO radio warfare. Please no listening on enemy team’s channels. Channels 1-3 are used for staff and game control, 4-6 Alpha, 7-9 Bravo.