TACTICAL FRONTLINES GAME RULES 2023
TACTICAL FRONTLINES will start promptly at 11:30 am Saturday morning and end at 5:30 pm Saturday Evening. Both Attackers and defenders will Chrono their markers to the right side of the Rec. Center. Upon Chronoing, your ID card will be punched. Roving Chrono Refs will be checking speeds all during the event. CHRONO SPEED FOR THIS EVENT : 280
The safety speech at 10:00am will be held at the Stage beside the Picnic Pavilion. THERE IS CONSTANT INSERTION FOR BOTH TEAMS and ONLY DEFENDERS will be WEARING BRIGHTLY COLORED TAPE on Both Sides of their MASKS, ARMS or Vest!
The Game will Start at 12:00 AM with The Defenders located within BLUE TOWNE and the Attackers starting from their Insertion at TATTOO CREW COMPOUND. Attackers must drive the Defenders completely out of the BLUE TOWNE & Raise the Three Flags at the right side of the City before they can proceed further out into the Battlefield to locate and secure the 10 C4 Explosives Blocks Needed to Open The Entryways into CASTLE CREW. THE C4 WILL BE HUNG UP IN PLAIN SIGHT AND WATCHED BY AN EMR REF! Until they accomplish this, the Attackers cannot go past the boundary of TATTOO CREW COMPOUND or BLUE TOWNE and can only Re-Insert at the Tattoo Crew Compound Insertion. BLUE’S CREW can Re-Insert From anywhere within CASTLE CREW until the Attackers control BLUE TOWNE.
After the Attackers Secure BLUE TOWNE, a Horn Will Sound, and they can Re-Insert from either of the two designated Insertion Points located at Tattoo Crew Compound and beside the Rec. Center. Defenders can continue to Respawn from anywhere WITHIN CASTLE CREW and at any Other Existing C4 Site where the C4 is still hanging. The Attackers must then secure the 10 Large C4 Blocks Hung Up in Plain Sight and located throughout the BATTLEFIELD at the following locations: DEAD WATCH, HIGH GARDEN, TORRHEN, CASTLERY ROCK, EGO VILLAGE, FOXDEN, VALYRIA, BATTLEBORN, EYRIE, and CASTLE BLACK. The C4 blocks must be secured to one of the 10 placement points on the castle. 2 on each corner of the castle and 1 on the entrance to the rampart. Once all 10 C4 Blocks are placed, smoke will go off on the outside of each corner of the castle signaling the inside of the castle now can be attacked.
Once the Attackers Open the Entrances and Ramps, Defenders can only Respawn from their Dead Zone at the Corner of Walls 3 & 4 into the Castle Itself. The Attackers must then retrieve the 10 objectives inside CASTLE CREW and turn them in at Bone Taverne by to be Victorious. The 10 Objectives are the: Ammo Crate , Armored Vest , C4 , Helicopter, Lap Top, Missile , Nuclear Cell , Rocket Launcher , Strecther and Jerry Can.
If the 10 C4 blocks have been secured and placed by 2:00 PM, a Secret Door into the Castle Will Open. Then Another Secret Door will open at 3:30 PM & a Third Secret Door will open at 4:30 PM.
The Attackers must secure the 10 C4 Blocks and at least 5 objectives from CASTLE CREW within the first five hours of the game or The Defenders will be declared the Winners. If the Attackers retrieve 5 objectives from CASTLE CREW and retrieve the 10 C4 Block within the first 5 hours of the game, then the game continues until all 20 objectives have been recovered.
If the game is completed in less than 3 hours, another Attack and Defend Game will be held at CASTLE CREW 1½ hours later. Exact time will be announced. Players that want to defend the second game should report to the ARTILLERY immediately after the first game ends.
Players may only enter the Castle using the four ground entrances and the two upper gang ramps on the Siege Towers unless the additional hidden doors have been opened. PLAYERS CANNOT MOVE: barricades, boards, wooden structures, screwed together stacks of barrels, or spools.
Shields are allowed with pistol use only! Shields may not be used to form a barricade to block entry ways, ramparts, stair wells and around the c4 Block sites. Players with shields engage minimum distance to C4 Blocks is 10 ft. If shield players are sitting within that 10ft zone they will be called out.
There is no physical contact with shields. If you charge a shield player and make contact you are automatically out, shield player is still in. You may challenge a shield player and shoot them out but no physical contact maybe used to get the player out. Same goes from shield vs shield players. ( This is a rule for safety and against argument purposes)
Defenders are not allowed to touch, move or hide props. If an Attacker has a prop and gets shot out while carrying a prop they must drop it in place and another attacker can pick it up. Defenders are still not allowed to touch the props at this time. Once a C4 block is set defenders are not allowed to touch it.
If you call for a paint check on another player or being called for shooting hot and the opposing player is clean and under the FPS. Then you are out and must reinsert. Clean accused player plays on. This rule is in play for those that continuously call for ref checks. This something that disrupts game play and can be used as an unfair advantage calling clean players out for no reason giving up player position.
Sport Smoke is the only smoke grenade allowed. You may use sound grenades , but no flash grenades. Paint grenades are allowed but must have at least the size of a dime mark on player to call them out. NO SMOKE IS ALLOWED TO BE THROWN INSIDE THE CASTLE COURTYARD OR CASTLE WALL OR BUILDING. SMOKE can’t not be thrown within 20 ft. Of the castle or buildings. If the are refs will be allowed to put it out or throw it back in the direction it cam from. This is for safety purposes.
MORE GAME RULES TO COME : ALSO PLEASE VISIT THE FACEBOOK EVENT PAGE FOR UP TO DATE INFO , QUESTIONS AND ANSWERS
PLAYING FIELD INFO
CASTLE BLUE’S CREW
CASTLE BLUE’S CREW is the second LARGEST, NASTIEST CASTLE that exists in paintball right behind CASTLE AAARRGH. With over 22,000 square feet of playing area within its walls, CASTLE ECLIPSE sports two full stories of playing throughout 8’ to 16’ deep ramparts completely encircling a courtyard of buildings, towers, and barricades. The corridors below the ramparts are full of staggered walls, windows, and doorways leading into the courtyard. With only 4 openings from the outside into the courtyard and two gang ramps from the Siege Machines onto the upper ramparts, this Castle is a FIGHT TO ENTER from Game On.
CASTLE BLUE’S CREW SURROUNDING
Facing the Castle Front Wall (Considered WALL 1) is a wooded area full of bunkers and only 200’ from the front door is CITY OF CREW, a large town with numerous buildings surrounded by numerous barricades and bunkers on all 4 sides and a HYPER BALL Field at the far end. To the right of the Castle is WALL 2 which faces CASTLE NUMBSKULL with woods, stone fences, and barricades throughout. The back wall (WALL 3) is faced with trees & bunkers throughout EGO VILLAGE, a village full of one story buildings. To the left (WALL 4) there is a mixture of trees, barricades, and buildings before hitting a downward slope.
EMR GAME PLAY RULES
DEAD MAN’S WALKS, BARREL TAGS or Melee Weapons ARE NOT ALLOWED IN THIS GAME!
A Player is marked out if a paintball hits any part of his body or equipment and breaks. He is also out if in the process of moving a barrel and the barrel is hit by a paintball that breaks. When hit, immediately yell OUT, put your Barrel Cover on your Barrel, raise your barrel in the air, and quickly make your way off the field. If you need help, call for a Ref.
NO PHYSICAL CONTACT AT ALL OR THE PLAYER WILL BE EJECTED FROM THE PREMISES AND POSSIBLY CHARGED WITH ASSAULT! NO SHOOTING UPWARD OR DOWNWARD THROUGH THE CRACKS IN THE FLOORBOARDS IN THE CASTLE!!! NO SHOOTING WITHIN 2’ DIRECTLY THROUGH ANY OPENING IN THE CASTLE WALLS THAT IS LESS THAN 4”’! NO BLIND FIRING!!
ONLY EMR’s CUSTOM BLUE PAINTBALLS FROM VALKEN ARE ALLOWED AT THIS EVENT! ANY PLAYERS CAUGHT WITH OFF FIELD PAINT WILL BE EJECTED IMMEDIATELY FROM THE GAME!
THREE PUNCHES ON YOUR I.D. TAG AND YOU ARE OUT OF THE GAME AND PRIZE DRAWING. Your wristband will be taken as well as your I.D. Tag. I.D. Tag Punches will be given for Unsportsmanlike Conduct, Shooting a marker over 280 fps, Overshooting, Acting in an Unsafe Manner or Endangering Others, Blind Shooting, Intentionally Shooting a Ref and failure to follow any of EMR’s rules . A player will receive two punches if they remove their mask, attempt to remove their mask, or attempt to lift their mask. We take Safety and Fair Play very seriously at EMR. Make this a great game for all involved and be safe and courteous to all.
PLAYERS CANNOT: climb trees, ladders, or walls, only steps with hand-rails. THERE IS ZERO TOLERANCE FOR: Explosives, Fireworks, Knives, Tools, Alcohol Use, or Drug Use during the game. The firing of Cannons and LAWS must be coordinated with a referee and can only be used as artillery shooting paintballs and must be fired at a 45-degree angle: No direct fire. Paint grenades are allowed as long as they are the balloon type and DO NOT contain blue paint. Paint Grenades can only be thrown by hand and not by any devices (Sling Shots, Lacrosse Sticks, LAWS, Mortars, etc.).
Semi-Auto and Full-Auto,Multi-Round Burst Modes are permitted. All Markers must be chronoed at 280 FPS or lower. No equipment is allowed that fires a projectile, grenade, or balloon. No LAWS or Hand Cannons allowed that can fire more than one paintball at a time directly at a player. Hand Thrown Paint Grenades are allowed but recommend using colors other than Blue as Splatter does not count from paintballs. ONLY SPORT SMOKE is allowed to be used at EMR and cannot be thrown inside or within 20’ of the Castle Walls.
Minimum age required to participate in this Event is 12 years old. 12-14 must have an adult of 18 years old or older accompanying them on the Event Field. All players under 18 years old must have a Liability Waiver/Medical Release completely filled out and signed by a Parent to Participate. No player under 16 can defend.
Game FPS is 280 FPS. No Dead Man Walks are allowed in this game. No Barrel Tags are allowed in this game. No assassins allowed to be used on the other team. No directly shooting through a crack or opening in the walls of Castle Eclipse less than 4” wide unless you are at least 5’ from the opening. Splatter does not count by paintballs. Grenade hits must amount to more than an accumulation of a quarter coin size. There is Constant Insertion for both Sides. ONLY SPORT SMOKE is allowed to be used at EMR and cannot be thrown inside or within 20’ of the Castle Walls.
FOOD AND DRINKS
There will be a Food Vendor on site. The EMR Store carries various Snack and Drinks as well as some Microwavable Foods. You may also bring your own food and grills to prepare food or go to one of the many restaurants and fast food places within 10 miles of EMR.