September 25th/26th, 2021
PRICING including 6% PA Sales Tax
ENTRY if Pre-Paid by 9/21/21 is $50 and includes the entire Weekend of PURE PAINTBALL INSANITY, Unlimited Compressed Air or Maximum of two CO2 Fills per Hour per Person, or the Standard Rental Package consisting of either a Planet Eclipse EMEK (LIMITED QUANTITY) or TIPPMANN Semi-Auto Marker, Goggles, C/A Bottle, and unlimited C/A.
PAINTBALLS If Pre-Paid by 9/21/21, are $65 per Case of 2000 and $20 per Bag of 500.
FIRST STRIKES If Pre-Paid by 9/21/21 $180 for 600 count box, $92 for 300 half box and $49 for a bag of 150 rounds.
SPORTS SMOKE If Pre-Paid by 9/21/21, is at the Discounted Price of $14.00 ea or 6 for $80 for the Tactical Smoke Grenades (TSG) and $24 ea or 6 for $140 for the Battlefield Smoke Grenade (BFG).
ENTRY AT THE EVENT is $60, Case of Paint $75, Bag of Paint $25, FSR $190 600ct, $102 for half box 300 CT and $59 for a bag of 150 rounds. Sports Smoke TSG $15, Sports Smoke BFG $25
Passholders will also get pre reg pricing on paint at the event if they pre register a case and show their season pass at the time of purchase.
Store Opens for Pre-Registration and Registration and Paint Sales
Chrono put out for Self Chrono
Compressed Air & CO2 Stations Open
General’s Meeting at REC CENTER
Compressed Air & CO2 Stations Close 12:00 MIDNIGHT
Rec. Center Closes
NOISE CURFEW – All Generators must be turned off and no Loud Noise Tolerated Anyplace-Let People Sleep
Store Opens for Pre-Registration and Registration and Paint Sales
Chronos, Compressed Air Stations, & CO2 Stations Open
Chrono at Rec Center Closes for Safety Orientation and Game Rules
MANDATORY Safety Orientation and Game Rules Given at the STAGE
Scenario Ends for the Day
Rec. Center Closes
All Generators must be turned off and no Loud Noise Tolerated Anyplace-Let People Sleep
Store, Chronos, Compressed Air Station, CO2 Station, and Paint Sales, OPEN
Scenario Resumes Play
Stand Down for Final Battle
FINAL BATTLE BRIEFING AT MAIN STAGE
Awards and Prize Giveaways at the Stage
BUNKHOUSE – CAMPING – RV OVERNIGHT DETAILS
(Overnight Reservation can be completed when clicking the Register Button at the top of the page)
BUNKHOUSE Lodging costs $25 Per Person to stay in for the Entire Event if Paid For by 9/21/21 and should be reserved in advance with Pre-Registration to guarantee a spot. After 9/21/21 through 9/21/21, each bunkhouse spot is $30. To reserve Your Own Private Bunkhouse, the cost is $150 for the Entire Event if Paid For by 9/21/21 plus a Refundable $50 Deposit and should be reserved in advance with Pre-Registration to guarantee a Private Bunkhouse. After 9/21/21 it is $175 plus $50 Deposit.
The Deposit will be refunded via Paypal within 10 days of the event after the Bunkhouse has been checked by an EMR Employee and if they find no Damage or Graffiti and the Bunkhouse is left Clean. If you do not Reserve Your Own Bunkhouse and just pay for Individuals, you will be assigned to a bunkhouse and may have to share it with other players. Walk-on players are not guaranteed spots in Bunkhouses or Private Bunkhouses.
Each Bunkhouse is 15’ x 30’ with 8’ high ceilings and they have twenty-one 32” x 81” Wooden Bunks that are stacked three high along the walls. There are two windows for ventilation and lights in the ceiling. Most of them have one electrical outlet that is Strictly for charging Phones, Batteries, or running Sleep Machines. No Electric Fans, Coffee Makers, Electric Heaters, etc. are allowed. We recommend bringing Sleeping Bags, Pillows, and Air Mattresses/Sleeping Pad for your stay and if it is cold, a Propane or Kerosene Indoor Heater.
NO FIRES WITHIN 200’ OF ANY BUNKHOUSE except in Campsites. There is a Communal Bon Fire Pit by the Rec. Center for Player’s Enjoyment!
CAMPSITES for Tents and Campers are 20’ x 20’ and Cost $15 Per Campsite for the Entire Event if Paid For by 9/21/21. More than one site may be reserved at $15 Per Site. To reserve Sites A through J, which are Double Campsites (2 Campsites), you must pay for Two Campsites for each one. After 9/21/21, Each Site is $20.
RV SITES are 20’ x 40’ and Cost $40 Per Site if Paid For by 9/21/21, however there are no water or electric hook-ups for the RVs. You must notify us if you wish to run a Generator past Midnight and if so, you will be assigned a spot apart from the Campgrounds. Walk-on players are not guaranteed Campsites or RV Sites. After 9/21/21 RV Sites are $50 Each.
All Campsites/RV Sites should be LEFT CLEAN with no Trash, Metal, or Glass left on the Site including in the Fire Ring. ALL DISPOSABLE PROPANE TANKS MUST BE PLACED IN SPECIFIED CANS! Please put all Trash in Trashbags and break down all Paintball and other Boxes Flat and leave beside the road at the front of your Campsite/RV Site when leaving. You may pick up FREE Trashbags in the store if needed. If your Campsite/RV Site is left a mess, You and your team will not be allowed to rent Sites in the Future.
Campers can have small fires at their campsite. They must be put out before you go to sleep at night. NO fires at the bunkhouses. Firewood and Ice are sold at the EMR Store.
There is running Water with Hoses at various locations throughout the Event Park including a Triple Sink by the Picnic Pavilion, Equipment Cleaning Station, Water Mister for Cooling Off, Four Cold Water Showers for Rinsing Off, and Porta-Johns for Toilets.
Any Teams or Groups of Players that would like to Rent Their Own Porta-John for the Weekend, can reserve it by calling
Jack at Northern Sanitary Services at (607) 761-0071. You should bring your own padlock if you wish to lock it.
Yvonne at Suburban Septic at (888) 775-3693 or (607) 775-3693. You should bring your own padlock if you wish to lock it.
For Hot Showers there is a Flying J Truck Stop one exit below our exit on Rt. 81 that offers Shower Facilities and a Dinner Buffet. You may also use the Shower Facilities at Montrose Campground for $5 that is located at 403 Pratt Road, New Milford, PA 18834 if you bring your own Towel and Soap.
Players that are staying overnight are welcome to arrive anytime after 3pm on Friday of the Event and stay until that Sunday evening of the Event.
NO DOGS ALLOWED ON EMR FACILITY due to Insurance Regulations! Although we are sure that you have “The Nicest Puppy in the World”, Our Insurance Company will not Cover Dogs and we cannot risk our business and livelihood by allowing you to bring yours.
Adults of legal drinking age that are playing are allowed to consume Alcoholic Beverages up to 12am Saturday morning and on Saturday Evening from Game Stand-Down until 12am Sunday morning. Sunday consumption of alcohol is prohibited until after the end of play each day.
All cans or bottles must be in a “Koozie” or other container cover. This is solely in the interest of not flaunting the consumption of alcohol in pictures or to patrons. Any consumption of alcohol by anyone that is playing between 12am Saturday and end of play on Saturday and between 12am Sunday and 2pm Sunday will be considered grounds for immediate ejection from the property with no refund. Any consumption of alcohol by minors, or providing alcohol to minors, will be grounds for immediate ejection from the property with no refund, and the local authorities will be alerted.
EMR GAME PLAY RULES
DEAD MAN’S WALKS AND BARREL TAGS ARE NOT ALLOWED IN THIS GAME!
A Player is marked out if a paintball hits any part of his body or equipment and breaks. He is also out if in the process of moving a barrel and the barrel is hit by a paintball that breaks. Grenade hits can mark out a player if there is an accumulation of paint that would cover a spot the size of a 50 cent piece in any color other than Blue, subject to a Ref’s Call. SPLATTER DOES NOT COUNT, no matter how much there is from paintballs, subject to a Refs Call. When hit, immediately yell OUT, put your Barrel Cover on your Barrel, raise your barrel in the air, and quickly make your way off the field. If you need help, call for a Ref.
NO PHYSICAL CONTACT AT ALL OR THE PLAYER WILL BE EJECTED FROM THE PREMISES AND POSSIBLY CHARGED WITH ASSAULT! NO SHOOTING UPWARD OR DOWNWARD THROUGH THE CRACKS IN THE FLOORBOARDS IN THE CASTLE!!! NO SHOOTING WITHIN 2’ DIRECTLY THROUGH ANY OPENING IN THE CASTLE WALLS THAT IS LESS THAN 4”’! NO BLIND FIRING!!
ONLY EMR’s CUSTOM BLUE PAINTBALLS FROM VALKEN ARE ALLOWED AT THIS EVENT! ANY PLAYERS CAUGHT WITH OFF FIELD PAINT WILL BE EJECTED IMMEDIATELY FROM THE GAME!
THREE PUNCHES ON YOUR I.D. TAG AND YOU ARE OUT OF THE GAME AND PRIZE DRAWING. Your wristband will be taken as well as your I.D. Tag. I.D. Tag Punches will be given for Unsportsmanlike Conduct, Shooting a marker over 280 fps, Overshooting, Acting in an Unsafe Manner or Endangering Others, Blind Shooting, Intentionally Shooting a Ref and failure to follow any of EMR’s rules . A player will receive two punches if they remove their mask, attempt to remove their mask, or attempt to lift their mask. We take Safety and Fair Play very seriously at EMR. Make this a great game for all involved and be safe and courteous to all.
PLAYERS CANNOT: climb trees, ladders, or walls, only steps with hand-rails. THERE IS ZERO TOLERANCE FOR: Explosives, Fireworks, Knives, Tools, Alcohol Use, or Drug Use during the game. The firing of Cannons and LAWS must be coordinated with a referee and can only be used as artillery shooting paintballs and must be fired at a 45-degree angle: No direct fire. Paint grenades are allowed as long as they are the balloon type and DO NOT contain blue paint. Paint Grenades can only be thrown by hand and not by any devices (Sling Shots, Lacrosse Sticks, LAWS, Mortars, etc.).
Only Semi-Auto and Pump Markers are allowed and NO Full-Auto, Turbo, or Multi-Round Burst Modes permitted. All Markers must be chronoed at 280 FPS or lower and set at a Maximum of 12 balls per Second. Mortars can be used that shoot only paintballs, but must be fired at a 45 degree angle or higher and with a ref present. No equipment is allowed that fires a projectile, grenade, or balloon. No LAWS or Hand Cannons allowed that can fire more than one paintball at a time directly at a player. Hand Thrown Paint Grenades are allowed but recommend using colors other than Blue as Splatter does not count from paintballs. ONLY SPORT SMOKE is allowed to be used at EMR and cannot be thrown inside or within 20’ of the Castle Walls.
Minimum age required to participate in this Event is 10 years old. 10 and 11 year olds must have an adult of 18 years old or older accompanying them on the Event Field. All players under 18 years old must have a Liability Waiver/Medical Release completely filled out and signed by a Parent to Participate.
Game FPS is 280 FPS. No Dead Man Walks are allowed in this game. No Barrel Tags are allowed in this game. No assassins allowed to be used on the other team. No directly shooting through a crack or opening in the walls of Castle Eclipse less than 4” wide unless you are at least 5’ from the opening. Splatter does not count by paintballs. Grenade hits must amount to more than an accumulation of a quarter coin size. There is Constant Insertion for both Sides. ONLY SPORT SMOKE is allowed to be used at EMR and cannot be thrown inside or within 20’ of the Castle Walls.
Special Themed Roles
Theme specific roles
Gunslinger: Each side will have eight “Gunslingers.” These lethal pistoleers can call out “Gunslingers” on the opposing side and challenge them to a shootout. Each gunslinger must have their own pistol and holster, and must have a special chip from Viper in order to enter the field. (NO First Strike Rounds allowed in shootouts!) The winner of one of these shootouts gets the chip from the loser. The winner can bring these gunslinger chips to Viper and exchange them for gambling chips. If you want to make some extra money you may choose to provide a “stake” for a gambler to bet with. However, when he wins, the gambler will likely take a cut of the winnings.
Gambler: Each side will have eight “Gamblers.” Gamblers and gunslingers are often close companions. Gunslingers will often provide a “stake” to gamblers as a way to make money. Gamblers can take part in any of a number of opportunities to turn a few bucks into a lot of money. There are organized gaming opportunities, but a savvy gambler knows there are always opportunities to try and part fools from their money. If you can find something to gamble on, and someone willing to gamble with you, the opportunities are endless. You could bet on whether or not your side will complete a particular mission, whether your teammates can reach a particular objective, or simply on the winner of a shootout. All you need to do is find someone with game money to wager. Chips cannot be taken in a “Search the body.”
Gambling opportunities for the “Gamblers”: Roulette, Blackjack, etc… Run by “Dirty Trey” and “Jersey John”, the proprietors of the Avid Gambling Hall (Pro shop).
Sharpshooter (Sniper): This year snipers will be outfitted with replica (non-firing) rifles. These must be aimed and fired each time the sharpshooter uses a “sniper shot” card. (See Viper Scenario rules for snipers)
Rustlers/Cowhands: Each side will have a “corral” where they keep their livestock. ONLY rustlers/cowhands may touch the livestock, and they may only carry one at a time.
Bonus Missions: Some mission cards will be marked with a poker chip in the bottom corner. At the end of each segment the commanders will be dealt 15 cards each. They will take these cards and make the three best poker hands they can. For each bonus mission completed they will receive one extra card. The more cards you start with the better your chances of making three winning hands. Once the hands are assembled they will be placed on the table for the “show.” The top three hands will be worth 25 bonus points each for their side.
Money bags: Hidden throughout the field, these are worth bonus points (but not cash) for your side.
Whiskey barrels: Hidden throughout the field, these are worth bonus points for your side.
Horses: Each side will have a number of stick horses. Basic helicopter rules apply. If they dismount they cannot fire for the first five second, and cannot remount for ten seconds. Mounted riders can shoot at other riders but not unmounted players. They can also shoot at stagecoaches. Using a stick, or anything else, to falsify that you are “on horseback” is prohibited due to the fact that this would be nearly impossible in a “real world” situation.
Stagecoaches: “Helicopters” will be replaced with “Stagecoaches” but will function the same as “helicopters” with regard to rules.
Stagecoach drivers: “Pilots” will be replaced with “Stagecoach drivers” but will function the same as “pilots” with regard to rules.
War wagons: “Tanks” will be replaced with “War Wagons” but will function the same as “tanks” with regard to rules. These require “Oats” for the horses just as stagecoaches do.
Oats: “Fuel” cards will be replaced with “Oats” but will function the same as “fuel” with regard to rules. Stagecoaches, war wagons (tanks), and horses all need “oats” for use.
Bushwackers: “Air insertions” will be replaced with “Bushwackers” but will function the same as “air insertions” with regard to rules.
FOOD AND DRINKS
EMR has 1 to 2 food vendors pending the event pending availability.
The EMR Store also carries a large assortment of Snacks, Candy Bars, Soda, Energy Drinks, Water, and Fruit Juices. We also care Bagged ice for $3 a bag and Bundled Fire wood for $7 a bundle or 3 bundles for $20. You may also bring your own food and grills to prepare food or go to one of the many restaurants and fast food places within 10 miles of EMR.