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05 Sep

The Event

NYCAirsoft & EVIKE.com
PRESENTS:
“WASTELAND 2020”
Airsoft Event
September 5th/6th, 2020

NYC Airsoft & Evike.com is coming once again to EMR Event Park to bring you Wasteland 2020

INTEL
TBA

ONLINE EVENT INFO
For all game and pre-registration information/inquiries please see the official Facebook page
https://www.facebook.com/events/491260104880866

DOWNLOAD PLAYER PACKET

https://www.anchorstarairsoft.com/Wasteland/?fbclid=IwAR1_r92_EMwT5lzh637615YfxX83QTGvZbJDDiuaZyCv5DoVdA1wI4QAfqQ

WAIVER

https://tinyurl.com/emrwaiver2018

MAP

https://www.anchorstarairsoft.com/Wasteland/Wasteland_2020_v1.pdf

LOCATION
EMR Event Park
577 Wolf’s Lair Road
New Milford, PA 18834
570.465.9622
Tim@EMReventpark.com

After the Event Play is over for the day, ENJOY EMR’s OTHER AMENITIES such as Outdoor Volleyball, Horseshoes, Cornhole, Kan Jam, Bocce Balls, and the traditional Bon Fire by the Rec. Center. You can also enjoy Ping Pong, Beer Pong, Foosball, and Cards upstairs in our full service Rec. Center. Downstairs, the EMR Store now Carries ICE, FIREWOOD, CAMPING SUPPLIES, and SPORT SMOKE along with Grilled Food, Microwavable Food, Snacks, Beverages, and Paintball/Airsoft Equipment! Our On-Site RC Track will also be open Both Friday and Saturday Evenings for Racing under the Lights.

PRICING

$70 Purchased thru https://www.evike.com/products/21842/ . Tickets must be purchased to event the event. There will be no walk on / entry at the gate.

Registration / Product / Bunkhouse / Camping Refund Policy:
There are No Refunds given for Pre-Reg Entry, Accommodations, and Products. In the case of a cancellation or a reschedule of an event. Your registration will be moved to the reschedule date, to another EMR event of your choosing or you will receive a in store credit on any product currently in stock. ( This does not include any special order items)

OVERNIGHT CAMPING
Camping Sites by contacting EMR. Be aware of all EMR regulations and deposit requirements. Reserve online. There is no Bunkhouse rentals for this event.

SPORTS SMOKE
If Pre-Paid by 8/23/20 through EMR, is at the Discounted Price of $11.00 ea or 6 for $63 for the Tactical Smoke Grenades (TSG) and $21 ea or 6 for $123 for the Battlefield Smoke Grenade (BFG).

Day of the Event: Smoke will be $12 each for TSG or 6 for $70 and $22 each for BFG or 6 for $130

BBs
If Pre-Paid by 8/23/20 for 5000 BBs through EMR are $18 for .20, $19 for .25, and $34 for .28.

AIR FILLS
The EMR is a full-service paintball field and offers free air fills for Wasteland players running P* and HPA powered guns.

Schedule :

Friday – 8/4

3pm : Store / Camping Registration Opens
9pm : Store / Camping Registrations Closes

Saturday – 8/5

08:00 – 10:00 Sign-In / Chrono
10:00 – 10:30 Greetings, Briefings, and Group Photos
10:45 – 11:15 Mandatory Equipment Inspection
11:15 – 11:45 Players move to Base Camps
12:00 Wasteland Begins
19:00 – 07:00 Night rules in effect
19:30 – 22:00 Gladiatorial Warfare at Dolor Arenum / Night rules in effect

Sunday – 8/6

07:00am Day rules in effect
12:00pm Wasteland Ends
5:00pm Store Closes
6:00pm EMR Closes

CAMPSITES for Tents and Campers are 20’ x 20’ and Cost $10 Per Campsite for the Entire Event if Paid For by 8/23/20.  More than one site may be reserved at $10 Per Site. After 8/23/20 Each Site is $15.

RV SITES are 20’ x 40’ and Cost $20 Per Site if Paid For by 8/23/20, however there are no water or electric hook-ups for the RVs. You must notify us if you wish to run a Generator past Midnight and if so, you will be assigned a spot apart from the Campgrounds. Walk-on players are not guaranteed Campsites or RV Sites. After 8/23/20, RV Sites are $30 Each.

All Campsites/RV Sites should be LEFT CLEAN with no Trash, Metal, or Glass left on the Site including in the Fire Ring. ALL DISPOSABLE PROPANE TANKS MUST BE PLACED IN SPECIFIED CANS! Please put all Trash in Trashbags and break down all Paintball and other Boxes Flat and leave beside the road at the front of your Campsite/RV Site when leaving. You may pick up FREE Trashbags in the store if needed. If your Campsite/RV Site is left a mess, You and your team will not be allowed to rent Sites in the Future.

All Fires Must Be Contained within a Fire Ring! There are several Fire Rings located at the Campsites and are available on a First Grab, First Get Basis, so you might want to bring your own. Firewood and Ice are sold at the EMR Store.

There is running Water with Hoses at various locations throughout the Event Park including a Triple Sink by the Picnic Pavilion, Equipment Cleaning Station, Water Mister for Cooling Off, Four Cold Water Showers for Rinsing Off, and Porta-Johns for Toilets.

Any Teams or Groups of Players that would like to Rent Their Own Porta-John for the Weekend, can reserve it by calling Jack at Northeastern Sanitary Services 607-761-0071. You should bring your own padlock if you wish to lock it.

For Hot Showers there is a Flying J Truck Stop one exit below our exit on Rt. 81 that offers Shower Facilities and a Dinner Buffet. You may also use the Shower Facilities at Montrose Campground for $5 that is located at 403 Pratt Road, New Milford, PA 18834 if you bring your own Towel and Soap.

Players that are staying overnight are welcome to arrive anytime on Friday of the Event and stay until that Sunday evening of the Event.

NO DOGS ALLOWED ON EMR FACILITY due to Insurance Regulations!

Minimum age required to play in this event is 16 years old. 14 year of age unless accompanied by a participating Adult.

Due to Restrictions EMR will only be selling Drinks and snacks. There will be no food vending or vendors on site. You may also bring your own food and grills to prepare food or go to one of the many restaurants and fast food places within 10 miles of EMR.

Rules

Rules and Game Play for the Event

GENERAL GAMEPLAY

1. CONDUCT

1. Airsoft is a game of HONOR. Please call YOUR OWN hits! 2. Do NOT call opposing team players out. Calling opposing players out is poor sportsmanship and your side will be penalized. 3. Do not assume opposing players are cheating. Give them the benefit of the doubt 4. Players caught attempting to cheat will incur penalty points for their side, and may be ejected from the game without refund and barred from future events. 5. Players, who attempt to steal, cause bodily harm, or otherwise break the law will be referred to local law enforcement officers and barred from future events.

2. SAFE PLAY

. Eye protection (See EYE PROTECTION rules) must be worn at all times in a playing area. 2. If a player loses their eye protection or has a medical emergency, they should immediately call “Blind Man.” Field Refs or Game Staff should be contacted immediately to pause the immediate area of the game until the affected player pronounces “All Clear”, at which point supervisors will signal the game to continue. In the absence of game supervisors, nearby players should wave their red rags in the air to indicate a blind man call. Once the affected player pronounces “All Clear”, players should return their red rags to their pockets and yell “All Clear.”

3. NO blind firing.

You must be able to see along the barrel of the gun you are firing with your own (no using mirrors or devices to shoot around obstacles). 4. NO firing through gaps or holes smaller than your head to allow you to adequately see your target and allow your opponent a fair way get a gun hit. 5. At NO time should any player ever hit another player from an opposing team with his own body or in anger with anything other than an approved MELEE weapon 6. Exercise good sportsmanship and refrain from over firing your target (excessive firing) especially at close range 7. When possible aim for a the plates or padded areas of your opponent 3. BB HITS 1. Body, clothing, and gear hits count 2. Friendly fire counts (yes it sucks but you’re hit) 3. Ricochets count (because ricochets can kill you in real life) 4. When hit by gun, rocket, grenade, mine, etc. players should immediately: 1. Call “Hit!” and seek cover 2. When out of the line of fire, wave your red rag above your head vigorously, then tie it around the front sight of your gun.

4. BLEED OUT

1. After waiving your dead rag, sit or lay down in the field for a 3-minute BLEED OUT period simulating a CRITICALLY WOUNDED soldier. 2. CRITICALLY WOUNDED may not stand. They must sit down or take a knee. 3. CRITICALLY WOUNDED players may warm teammates of immediate danger but may not engage in communication (ie. “Be careful, there’s enemy inside.” Is O.K. but “There’s a sniper about 100ft to the left of that tree. Flank him to the right.” Is NOT)

5. KIA (KILLED IN ACTION)

1. After 3-minutes a CRITICALLY WOUNDED player becomes KIA 2. KIA players will assume a non-combative posture and quickly remove themselves from any direct fire proceed in the most direct route to their team’s BASE CAMP 3. Players should put a red rag on their head and tuck it into their goggle strap 4. Players should sling or stow their weapons

6. DROPPING LOOT

1. Lootable BB’s or other scenario ITEMS must be dropped in or on the nearest structure or manmade object (eg. Barrel, crate, etc.) 2. If no man-made object can be found, the player must find the nearest live player (enemy or friendly) and hand over their LOOT and lootable ammo. 3. Lootable ammo consists of any loose BB’s that have been loaded into bags or speedloaders. 4. Ammo that has been loaded into a players three (3) midcap magazines can not be looted.

7. OBJECTIVE CONSTRUCTION

1. Scenario objectives must be constructed outside of and more than 30 feet from BASE CAMPS. 2. Incomplete objectives may be looted for parts, completed objectives are safe from looters. 3. Only one (1) of any type of objective may be constructed by either faction.

8. RESPAWN

1. Players must wait a minimum of 10 minutes at BASE CAMP before returning to play. 2. Dead players will organize themselves into (4) man squads to return to play 3. If after 10 minutes, IF there are less than 3 players are available at BASE CAMP, the available players may return to play. 4. Player may not use BASE areas for cover 5. Players may not engage in combat within 30ft of BASE CAMPS 6. Players may NOT bring bagged BB’s or other scenario items into their BASE CAMP; those items must be left in the field.

9. 15’ MINIMUM SAFETY DISTANCE

1. There will be no ‘bang-bang’ rules for close range engagements 2. Players should exercise good judgment and sportsmanship and refrain from shooting live players closer than 15fit away by taking a few steps away before firing.

10. SURRENDER

1. Players who catch an enemy unaware and ‘Dead to Rights’ may ask them to “SURRENDER” to let them call themselves hit without actually being shot. 2. Enemy players who agree to SURRENDER will raise both hands up and then conduct themselves as if they were hit and CRITICALLY WOUNDED 3. Players may NOT fake a surrender or change their mind once they raise their hands 4. Enemy players who do NOT SURRENDER may be fired upon with care

11. PARLAY

1. If two players surprise each other closer than 10 feet in their forward arc, one should call “PARLAY” and allow both players back off until both players are behind cover. This is a safety call to avoid point blank exchanges. 2. Calling “PARLAY” is not mandatory but shows you are exceptionally honorable.

12. GRENADES and RPGs

1. Hand grenades must expel a gas or BB to have effect 1. Dud grenades that fail to go off, do NOT have an area effect 2. Hand Grenades used outdoors have a 15ft area effect, so that any players within 15ft of an exploding grenade are considered automatically hit. 3. Players with hard cover between them and the detonated grenade are protected from the blast 4. Hand Grenades must be tossed under handed 5. Players must loudly yell “Frag Out!” prior to tossing their Hand Grenade, to reduce the chance of enemy players getting hit in the face by a thrown grenade 6. BB Shower shells will be treated as BB shotguns against outdoor players 7. RPG Nerf warhead/BB Shower shells fired into the doorway of a 4 walled structure will be treated as a hand grenade going off in the center of the room

13. CLAYMORES AND MINES

1. Any player struck by a BB expelled by an airsoft Claymore is HIT 2. Any player sprayed by the dust cloud of an airsoft mine is considered HIT 3. ENCLAVE will count this as a KIA

14. MELEE WEAPONS

1. Items must be approved by GM or Field Safety Staff 2. A hit by a Melee weapon will treated as a BB hit in regards to CRITICAL WOUNDS 3. Players may not aim for the face 4. Players may not stab with or throw rubber knives 5. Foam weapons may not be swung with full force 6. Nerf and LARP shields are permitted. Riot shields are forbidden. Foam shields can deflect melee hits but not BB hits. 7. No metal bladed weapons of any kind will be permitted

15. SPECIALS WEAPONS, HEAVY WEAPONS, PROPS

1. Players wishing to use heavy weapons (heavy MG, rocket launchers etc.), steam punk props or other unusual airsoft weapons, should contact the GM for approval

16. CHRONO

1. Any un-tagged gun found in the game is grounds for immediate disciplinary action. It is the player’s responsibility to make sure his/her gun is properly inspected and tagged before the game. 2. Players must report to the chrono station with a FULL magazine. The Staff Member will insert the testing BB’s into your mag, so leave room for 6 test rounds. 1. There will be no personal BB’s for the duration of the event. 3. Weapons will be chronographed using the staff’s Matrix 0.25g BB’s • OK < 385 fps • Caution 385-400 fps • NO GO > 400 fps • Bolt action sniper rifle ≤500fps 4. All weapons are subject to staff spot checks throughout the event. 5. Velocity reducer flash-hiders are NOT allowed because they are not reliable

17. FACE & EAR PROTECTION

1. Face Protection is REQUIRED for all players under 18 years old 2. Minors must wear a hard type full or half-face mask • Paintball Mask • Metal Mesh • Plastic (Save Phace, Cactus Hobby, Sensei, etc.) 3. Face protection highly recommended for adult players 4. Ear covers are highly recommended for adult players

18. EYE PROTECTION

1. ANSI Z87.1 rated eyewear is required to be worn by ALL players. 2. Eye protection must have a rubber/foam/soft material seal that closely conforms to your facial features. 1. Shooting glasses without a conforming seal will NOT be allowed 3. Eye protection must be secured against the head via tight elastic or adjustable strap that pulls flush against the head. 4. Players wearing mesh goggles must wear a secondary solid plastic lens type goggle under it to protect the player from BB shrapnel. 1. Wire mesh goggles should be made from stamped steel and not deform from repeated close range hits. 5. Eye protection will be checked as part of morning inspection during sign in. If your eye protection does not meet the above standards, you will not be allowed to play.

19. HYDRATION and RATIONS

1. Players are responsible for their own food and snacks during the game 2. At least two (2) gallons of water are required for all players 3. A portable water storage device such as a Camelbak or canteen is mandatory gear carried by all players 1. Players should bring additional hydration to their faction’s BASE CAMP which will serve as your faction’s forward staging point 2. Players may refill their canteens at faucets at portable water stations deployed by the field staff 4. Players should bring snacks or a small meal with their gear and should eat in the field when opportunity permits (i.e. While in BASE CAMP waiting to re-spawn)

20. NFPs (Non-Faction Players) SPECIAL RULES

1. ENCLAVE players wearing POWER ARMOR, have extra stamina and advanced armor that renders them virtually indestructible. 1. ENCLAVE will generally only fire upon the populace when attacked first. 2. ENCLAVE are only vulnerable to grenades and direct hits from an RPG. 2. NFP players RESPAWN in the field after they BLEED OUT by moving away from sight of live players and returning to play 3. Players may not follow dead NFP players and must allow them space to respawn 21. CURRENCY 1. Survivors will be supplied a limit amount of In-Game currency 2. Bottle caps are valid currency with Traders, Scavengers, and Mercenaries CRAFTABLE OBJECTIVES Players will be tasked with building multiple simple machines from scavenged parts acquired from the NFPs. The listed objectives are not the only tasks and quests in Wasteland, NFPs will have side quests and tasks of their own for Survivors to complete. 1.Water Purifer 1. Components 1. Funnel, 1 2. Coffee Filter, 2 3. Catchment Jug, 1 4. Charcoal Pieces, 6 2.Small Game Trap 1. Components 1. Milk Crate, 1 2. Rope, 3ft 3. Tent Stake, 1 4. Metal Rod, 1ft 3.Survivor’s Shelter 1. Components 1. Tarp, 5ft x 8ft 2. Wooden Rod, 3ft, 2 3. Rope, 4ft, 2 4. Tent Stake, 2 4.Sentry Alarm 1. Components 1. 550 Paracord, 20ft 2. Coffee Can, 2 3. Tent Stake, 4 4. Party Popper, 2 5. Small Rocks, caps, or coins

LOOTING

1.Physical Looting During your BLEED OUT enemy players may loot your body (simulated). 1. Enemy players must approach you, acknowledge the kill, and ask you for your ammo and lootable items. 1. Items may be left on the ground near the dead player and retrieved by the raider to maintain social distance. 2. You MUST give them all of your BB’s in bags and speedloaders. 3. They may not ask you to toss your ammo or ITEMS to them. 4. Dead players may NOT keep ITEMS and bagged ammo. 5. Lootable ammo consists of any loose BB’s that have been loaded into bags or speedloaders. 6. Ammo that has been loaded into a players three (3) midcap magazines can not be looted. 2.Objective Looting 1. Only incomplete objectives may be dismantled and looted. 2. Raiders must defeat any players guarding or building an objective before they can loot the contents. 3. Builders must surrender any objective materials to the raiders upon defeat.

NIGHT RULES

Low light, night, and overnight play is always a challenge and a danger. To mitigate this, special rules will be in place from 19:00 to 07:00. Players wishing to abstain from any night looting may remain in their BASE CAMPS. Eye protection must be worn at all times. 1. Personal Lights 1. Every player is required to have at least one (1) electric red light or red chemlight. This will be used as your night play deadlight. 2. Players are encouraged to have a small flashlight, preferably fitted with a red filter. 1. Red filters do not damage a player’s natural night vision as severely as white light. 3. Lasers are permitted, but should be used sparingly. You are an apocalyptic survivor, not a paid soldier. 2. Weapons 1. Melee weapons are strongly encouraged. Common sense when using melee weapons apply. 2. Spring pistols, lower power electric pistols, and shotguns will be the only projectile weapons permitted. 3. Approved weapons will be specially marked at chrono prior to the start of Wasteland. 3. Looting 1. Looting rules remain the same, but players should use more caution and a stronger degree of sportsmanship when raiding.

BOUNTY HUNTING

Players may place or take bounties on any other Survivor in the Wastes. To place a bounty, head to the Otium Cantina and pay the requested fee to the Shopkeeper. Any Survivor can accept a posted bounty. To collect, the hunter must track down the target and get a confirmed kill. To confirm the kill, the hunter must get the target’s signature on the Bounty Card provided by the Shopkeeper. Bounty cards can not be looted. Bounties can not be placed on Non-Faction Players.

GLADIATORIAL BATTLES AT DOLAR ARENUM

Gladiatorial Battles will be a volunteer, spectator event. Fighters will be pitted against each other in a tournament of elimination Boffer Battles at the Dolar Arenum. 1.Structure 1. Four (4) fighters will do battle at a time using commercial Boffer LARP weapons only. 2. Fighters will remain in the battle until they are deemed mortally wounded. 3. The winner of each round will progress up the table. 4. Wagering is encouraged, see The Merchant for details. 2.Fights 1. Fighters will be equipped with a Boffer LARP sword or club and a helmet (if required). 2. Combat will commence until a single fighter remains. 3. Fighters are encouraged to use common sense when in battle. Dolar Arenum is a fun event and not intended to relieve aggression against your fellow Survivors. 3.Strikes & Elimination 1. A fighter will lose the use of a limb when struck by a Boffer LARP weapon. 2. Valid Strikes • on the arm from the shoulder to the fingers • on the leg from the hip to the foot 3. If the fighter’s strong arm is struck, they may transfer their weapon to the opposite hand. 4. If a fighter’s leg is struck, they lose use of the leg. If both legs are struck, the fighter must drop to their knees. 5. A fighter is mortally wounded when struck above the shoulders. 6. Torso strikes have no affect. 7. Mortally wounded fighters must leave the Arena and return their weapons for use in the next round.

Details

Start:
September 5
End:
September 7
Cost:
$70.00
Event Categories:
,

Organizer

EMR EVENT PARK
Phone:
(570) 465-9622
Email:
Tim@EMReventpark.com

Venue

EMR EVENT PARK
577 Wolf's Lair Road
New Milford, PA 18834 United States
+ Google Map
Phone:
(570) 465-9622